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Drewid

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  1. I was having problems (env path?) but I bodged my way round it, I dropped java.exe and java.dll into the same directory and bingo. filthy I know. We're off............Crackin'
  2. Nice one NFK, and not a million miles away from the etherial sketch I was doing this morning I had him in a smoking jacket though, I like the lab coat better...Lab coat plus tartan slippers. Hey BB, what bits of Java do I need I've got the browser nonsense already, but I guess I need the JDK? Any particular version?
  3. Hah. I found the sprite page for that yesterday while I was trawling an old drive.
  4. Time innit. Divide and conquer and all that. He's going to do some other stuff as well.
  5. Spiffing! I'm nearly there with the geo screen and fonts, and I've recruited a designer who's going to look at text replacement and tech tree stuff. and as a teaser - Here's a cloktoid..... http://img4.imageshack.us/img4/2493/cloktoidsmall.jpg
  6. Hey don't apologise, you're under no obligations, it's your time after all. Heck I haven't even done the textures yet
  7. Right. I've actually started. I should have something to show before too long. Hey Bomb Bloke did you get anywhere with being able to swap in the geoscape textures? Also -@anyone - Where is the font hiding?
  8. I really don't think he'll have any stuff. Even if he had the DAT tapes he's unlikely to have a machine that can read them and make sense of the files. Also DATs deteriorate and lose data fairly quickly. No harm in asking if you find him I guess. Yeah we're both in the UK as far as I know, but so are 59,999,998 other people.
  9. Anyone would think we made it up as we went along... Oh Hang on.
  10. That's a good point, I may have some magazines in my files somewhere.
  11. Oh yeah. and Apocalypse was even worse. The guy who did the alignment and bugfixing on that was Erol Kentli. He went elsewhere before it was finished and worked his full notice even putting in some overtime, to get it finished. This was very uncommon, usually people leaving were booted out immediately, God bless 'im, an unsung hero. The job was made even worse by the fact that they were rendered in 3D, then retouched (Pete Austin IIRC), then arranged and aligned and the spreadsheets for offsets done. Some of the frames are only a handful of pixels once the cutting had been done. @ zombie, I worked real hard to get that wiggle right on the back view.
  12. That's amazing. I didn't know we did a CD32 version .
  13. Hi Zombie - Yeah that's me. Thanks for the link and the info. It's starting to look like it might be a go. I'm quite keen to replace the menu backgrounds, I've got parchment/etchings with victorian edging in mind. I may have to tweak palettes for that, but it ought to be feasable in 16 colours. Hi Bomb Bloke. Good news on the converters, I'll start to have a rummage, and ALL the sprites and weapons extracted. Nice one, you're a star! Why on earth did we not store the heads seperately for the troopers on the arming/stats screens? No matter it'll make them easier. If I do those first they can serve as reference for the sprites. Also how easy is it to get to the geoscape textures? Hehe. I remember the multiple tactical palettes in TFTD, I think the "can we fade it to blue?" might have been my suggestion, (It's a very long time ago but I'm reasonably certain - Getting old). I remember the reserved colours as well, (I drew the control panel at least the final version:). It's funny, I did one of the civilian sprites (Bikini girl), I think that might be the last hand drawn sprite I ever did, certainly the last animated one.
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