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beachhead1973

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  1. yeah deffinately something wrong here then. i activated the mod when i started and re-activated it each time i started up the game again, from the beginning and using the custom game tool. samey-same. traitor mission=panzerklines to clarify; this mod does REPLACE the PKs with tough well armed soldiers? not just a new model under a PK skin? anyway here is what i did. downloaded mod unpacked mod to mod file added mod features to game through custom game tool played through, again encountered PKs so two questions: 1. what am i still doing wrong? 2. is there anyway to tell short of playing through if the mod is working? shoudl for instance, all PK weapons be gone from the game? IE/no LZ energy gun, now vickers HMG?
  2. huh...i thought that was what i had done...looks like i am going to play through AGAIN
  3. i think i did that...needs to be added to a savegame though? not just starting a new game when i think i have the mod installed?
  4. i can't get this mod to work. i belive i have it installed right, but i fight through to the traitor mission in my new campaign and wham! panzerkleines. it's in the custom game thing as an activated feature, but it does not seem to work.
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