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Ki-tat Chung

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About Ki-tat Chung

  • Birthday 04/18/1988

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  1. Haha, that happened to me once. The guy was poisoned, and one turn away from reaching the LZ... and the poison wore off! Sooooo lucky that it only lasted two turns, since I've found it usually lasts for around three turns.
  2. Problem is, you still can't choose their class. I suppose it does mean you can screen your recruits, but it's still a costly endeavour.
  3. "Hey Mack, you got that bug in your sights?" "Yeah man, time to restock our pantry!"
  4. Actually, that is one of my biggest gripes with SHIVs: soldiers can't get XP. At least in the original, your squad wasn't limited to 4-6 units, so tanks weren't as limiting.
  5. I'm still a little scarred from my attempts at Impossible. It was right after I finished my first Normal game. I think it was something like three or four losses, and half a dozen restarts. When I finish my current Classic game, I'll have to decide between CI or regular Impossible... or maybe I'll give it a rest and play some original UFO for a bit.
  6. I find in RT, battles are a hell of a lot more frantic and messy. You end up relying on your soldier's reaction more often than not, whereas in TB you actively choose when to fire. This means ammo is quite hard to manage, as it flies thick and fast. One of the annoyances, as an aside, is freaking friendly fire! If my squad is moving in a tight formation (which they often do), I have to micromanage my units up front to go prone and/or crouch. Having a friendly shoot a devastator into the back of your head is not a fun way to die. =\
  7. Sounds about right. I played a SH game about two months ago before the new XCOM, and I hired a hybrid right at the start of the game on the first week. Checking for new recruits every day, I never managed to hire another hybrid, nor a single android. Playing on SU, throughout most of the game, funds were too tight to afford payouts and by end game, I had already lost interest in the game itself to care enough to actually pay organisations out. The last thing I remember doing was actually long range bombardment on CoS and Diablo (100% infiltration) whilst flying near Transtellar buildings, and trying to get them to hit Transtellar. It certainly was fun venting out on another organisation, and the relations tab suddenly became much more interesting. If you want to have a more empirical test, you could use Midnight X-Com Editor to set organisation relations manually, though doing an investigation is a pretty good way to just tip the scales.
  8. Lots of old timers crawling out of the woodwork, myself included =]
  9. If the base radar/sonar facilities work every half hour by percentage, how do the radar/sonar work on craft? I do sometimes send out craft to areas that have high alien activity, but usually with no success. Might help if I know exactly how the mechanism works.
  10. The XCOM Facebook page posted a German fan film parody of the new XCOM, which is quite a laugh. http://www.facebook.com/photo.php?v=449402621768837
  11. What really?? Damn, that's a bit sad, though understandable. TBH I find I use ghost for the bonus crit chance more than the actual invisibility per se.
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