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baka

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Squaddie

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  1. Oh, thats handy. Hmm, now after sleep and your info, it was probably UFO Extraterrestrials that i was thinking of. I was wondering why i was not going throe the ammo, but i was thinking i was getting allot of clips from the base capturing.. But i agree, leave just one shot or so, and no clips needed. I was afraid to use weapons with few clips available, but no more! Hmm, wonder how the game is whith grenades/rockets... Probably not quite as generous.
  2. tried 3 diffrent soldiers with: 1 with uzi 1 with the basic shotgun 1 with the basic grenades Enterd a rescue pilot mission and just let one soldier use up its ammo. (all was fully loaded with respective ammo/grenades) Keep in mind, i only shot at the ground/suroundings. Grenades gave no exp at all when i presst abort. Shotgun gave 2024 exp Or was it 2420. :-/ Uzi i found attracted attention so i had to move them and abort before i could finish single fire shooting. But when i tried with full auto with the uzi i stopped at the same point to compare. Was no real diffrence between the two modes as far as i know, besides speed. Also attracted attention again, but as it did not take nearly as long to get true the ammo, i got a result just in time. 1006 exp i think it showed. Sorry for not writing the numbers down, but did only want to make a quick test. Oh and i have no idea if skill and level matters, but the two weapon carrying soldiers was both lvl 11. Conclusion: Well it is a way to get lvls quickly in the beginning. Especially as you use the same weapons with unlimited ammo (at the base)then. Just fill up, enter mission, drop 2-3 clips and blast away the rest before picking up ammo and going on with the mission. Hmm, got to thinking, is it this game that removes the whole clip from the base inventory even if only one shot was fired? If so, always emptying any weapon before exiting missions might be an easy long range exp gain plan. <br /><br /><br />Hmm, yeah perhaps, and diffrent wepons have diffrent exp and or damage exp most likely too.Perhaps it is calculated per damage. As per my example, the shotgun had less rounds, but perhaps more damage overall. Or however it (exp) is calculated.. :-/ damd html.. >_< cut and pasted my reply, dont want to edit my post, probably will look ewen worse.. C&P: Hmm, yeah perhaps, and diffrent wepons have diffrent exp and or damage exp most likely too. Perhaps it is calculated per damage. As per my example, the shotgun had less rounds, but perhaps more damage overall. Or however it (exp) is calculated.. :-/ Huh? O_o Weird board.. :-/
  3. Yeah, every little thing helps. But 10 exp per killd alien are indeed not much. Hmm, wonder if you got the exp for firing the weapon instead of the kill. :-/ I mean as i have read some where that you could load up a troop with ammo and fire at the ground to get a lot of exp("allot" at the start of the game). I really should try some experiments too, to see if that is the case in a 1.4 game.. :-/ (yeah i am a lazy bugger) >_<
  4. Annnd, no further help offered. Oh well, if it really is the textures that to has to be "unpacked" and "re-packed" then i suppose no matter what i do it wont get any better. And doubtful some one making the effort to make a addon mod for such an old game. >_< sigh.
  5. And considering it is an old post i refer to, are there any setting or settings that could help nowadays? nvida control panel, advanced settings: (globally or per program) ---------------------------------- anisotropic filtering : application-controlled/off/2x/4x/8x/16x Antialiasing - setting: application-controlled/4x/2x/none conformant texture clamp use hardware/off/use open gl specification extension limit on/off force mipmaps none/bilinear/trilinear maximum pre-rendered frames : 0-8 Multi display/mixed-GPU acceleration :single/multiple/compatibility performance mode Texture filtering - Anisotropic mip filter optimization: on/off Texture filtering - Anisotropic sample optimization: on/off Texture filtering - Negative LOD bias: allow/clamp Texture filtering - quality: high performance to quality Texture filtering - trilinear optimization: on/off Tripple buffering : on/off vertical sync : use 3d application setting/force/off Or do some one (who knows how) need to edit the textures and supply a mod to fix this?
  6. http://forums.nvidia.com/index.php?showtopic=3184 Seems awfully similar to things happening to me and others. But i could be wrong, and it is from mars 2005 so not all that current. But as the recommended NVIDIA driver don't even support any of the 6xxx cards, and the game was made back in 2003 it dose not seem to be a too far fetched idea that it is the same problem, roughly at least. Oh i know it is not the same game mentioned, but still, it seems probable.
  7. I might as well post the question here too. Cut and pasted from my other post: I think i can use a custom setting for particular programs, i have never used it tho. Yeah, i can set up a special custom setting for ufo.exe So what should i set for maximum compatibility with the game? :-/ GLOBAL SETTINGS (i can change the same in a custom setting for a program) ---------------------------------- anisotropic filtering : application-controlled/off/2x/4x/8x/16x Antialiasing - setting: application-controlled/4x/2x/none conformant texture clamp use hardware/off/use open gl specification extension limit on/off force mipmaps none/bilinear/trilinear maximum pre-rendered frames : 0-8 Multi display/mixed-GPU acceleration :single/multiple/compatibility performance mode Texture filtering - Anisotropic mip filter optimization: on/off Texture filtering - Anisotropic sample optimization: on/off Texture filtering - Negative LOD bias: allow/clamp Texture filtering - quality: high performance to quality Texture filtering - trilinear optimization: on/off Tripple buffering : on/off vertical sync : use 3d application setting/force/off Sorry, i just noticed the last pic was not shrunk for forum use.. >_<
  8. Oh and have everyone had the same invisible textures? I don't usually mess with the settings for my 3d card, but as i re installed the drivers and such, and it changed the setting from performance to quality i opened it up (NVIDIA control panel) and got to thinking. Maybe there are some obvious setting here that i overlooked. GLOBAL SETTINGS ---------------------------------- anisotropic filtering : application-controlled/off/2x/4x/8x/16x Antialiasing - setting: application-controlled/4x/2x/none conformant texture clamp use hardware/off/use open gl specification extension limit on/off force mipmaps none/bilinear/trilinear maximum pre-rendered frames : 0-8 Multi display/mixed-GPU acceleration :single/multiple/compatibility performance mode Texture filtering - Anisotropic mip filter optimization: on/off Texture filtering - Anisotropic sample optimization: on/off Texture filtering - Negative LOD bias: allow/clamp Texture filtering - quality: high performance to quality Texture filtering - trilinear optimization: on/off Tripple buffering : on/off vertical sync : use 3d application setting/force/off I think i can use a custom setting for particular programs, i have never used it tho. Yeah, i can set up a special custom setting for ufo.exe So what should i set for maximum compatibility with the game? :-/
  9. ok, thank you. Are there any mods that has another texture instead of the current "invisible" ones? Or are those un modifiable things?
  10. I have the same problem, and it is gray for me.. 1 http://i37.tinypic.com/dgnifr.jpg 2 http://i34.tinypic.com/2a2eip.jpg And this was the same after un installing and re installing both the game and the drivers for my nividia 6200 http://i37.tinypic.com/29osdwj.jpg
  11. Hi. I am playing aftermath, as i got a new graph card a while ago and desided it would be nice to actualy play the game now that i am able to. I like aftermath so far, allot. Some questions i have, are the flares really used fore something? For something useful i mean. Smoke grenades seem to work for a relative short time, or is it only the graphics thats disperses fast? And how are exp done/work in the 1.4 game? If my troops kills the unconscious enemy's do they get more exp? If i shoot for example two shots (shotgun) for 900 damage, do i get the exp for 1800 damage done, or the creatures hp, or exp value? If i can enter either a ufo or base without clearing the outsides, dose it matter? (besides the obvious exp loss) Grenades, acid and fire, are they useful? (more then the usual one that is) With all the patches and such, are the info about the weapons valid, or where can i find out the effective weapons info to look for? Russian mission are not at a high lvl of priority or whatsitsname, but i got rocket ass rammed with a battleship mission. Oh yeah, psi and alien rail weapon was there too. And i have not got blue armor develop't yet even.. >_< Now for some real trouble i got, in ufo ships or bases, several rooms are missing their textures. The aliens themselves show up fine, but 1-3 rooms usualy are greay unifor non renderd blanks. Floor shape and such shows, but not the "paint". I tryed to re in stall, both game and my nividia drivers (nividia 6200 card) still same thing happens. No matter if i use one or the other way to patch, or windowed mode, or setup settings or annything. Can my cd1 or cd2 (witch got a few year on the belt) be scratched so something not being installed? I are downloading the game from the net to see if that helps -if- it is a scratch. But have you any help to give with getting the missing textures to work for me?
  12. baka

    Missing textures?

    Ok, did annyone ever fix this error? And don't try to fool me that it is supposed to be that way.
  13. THANK YOU! Well now i can actualy do some better planning. Hmm, no helth above 10 at their start seems low, but it can again be just my memory playing tricks with me again.
  14. I dont remember if all their stats go up in the training module, or if some reqierd combat. Or if all their stats was able to grow. Or what stats was best to get when hiring. No dont have the manual left, i think so if it is in there in understandable form i dont remeber where it is or what it said..
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