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McNtr

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  1. Do these files still exist somewhere? The link from BB does not work (gets me to the main file database). I found these here http://www.strategycore.co.uk/files/ufo-enemy-unknown-audio/ but that's just mp3, not for ingame usage.
  2. I just finished it on Normal. The problem is not the rocket missing - every rocket (and grenade) I shot/threw actually hit. The problem is, their range is simply too low - most of the time, I just cannot move the blast circle up to the alien. Combine that with the rather slow heavy (not quite sure if they are slower than say, a sniper, though) and add in the fact that they can't move when they want to fire a rocket, thats kind of bad. Might be just my play style, but I tend to progress rather fast, most of the time going as far as possible without dashing.
  3. Does anyone else think the new XComs heavies are the pendant of the original's Floaters? To me, every other class looks so much better and stronger.... The Assault - I'm really fond of these, they have to get up close but they have quite a punch. A pair of these can easily kill a sectopod with close range rapid fire. On near every level they get great abilities to help with offense or defense. Nothing like two Assaults with Close Combat Specialist on guard beside a door - had a whole trio of Chryssalids killed on the alien turn once during a terror mission. The Sniper - Awesome too. While there are Ranks where the promotion gets you kind of rubbish/not so good abilities (Sergeant/Lieutenant) they have some of the most powerful ones, too. Squad Sight/in the Zone combo can mop up everything up to mutons. The Support - while not so great for killing things, they are fast, they can heal, and carry two pieces of equipment. Their smoke grenade also helps, especially nice when you take the combat drug variant and want to play with PSI or defend against these pesty Etherals. And then the Heavy... His aim is soo bad, he can't hit a thing. He's slow and that rocket so short ranged that he can't even fire it most of the time. And the skills? The rocket - see above Bullet swarm - miss twice as often / Halo targetting - now this is okay Shredder - yet another rocket you can't fire / Suppression - can be done by Supports HEAT Ammo - would be nice, if they aim to actually HIT anything The rest of the abilities are on the okay side, though I have quite a hard time to decide which ones I should take. Might be I just don't play the Heavy right, but when I look at the other classes they are just so much better in my eyes. Since I also tend to hesitate to blow things up in Ufos, I found myself to use 2 of each other classes and leave the Heavy at home.
  4. McNtr

    Craft Editing?

    Hi guys I got a little problem... I want to edit craft and weapns, but I have absolutely no idea how to do it. I found editors for battlescape weapons but nothing for airfights... guess I have to edit the craft.dat but all these little symbols mean nothing to me. So please, could anybody help me out with an editor for that or maybe just a little faq how edit things like range for craft and weapons, accuracy, damage etc? thx, Mc
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