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SugarDad

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  1. Sorry if I upset you with all my complaining Anyway, thanks a bunch for the util! I'd make one myself if I knew the format of the save files, but why re-invent the wheel I'll try it next time I run into trouble. At the time I'm struggling to keep the battleships and dreadnoughts away with my poor Manta Thanks alot again!!!
  2. Thanks for bearing with me Well the archive you attached is the same as the one I have. I did a UFOEXE folder in the root game folder and copied ALL the other folders into it just to make sure there's everything it'll ever need, but it failed with the same error. Suddenly it occured to me that the path in "Read failure on UFOEXE\..\MAPS\XBASE_00.MAP" might actually just be "MAPS\XBASE_00.MAP", since ".." is the parent, assuming UFOEXE exists of course Well it still doesn't help... I should remind you perhaps that I'm using the Steam-version and not any boxed CE version. Is there anyone else who got it to work? If not then maybe the new maintainer (whatever his name was) might have his work cut out for him I looked at that xcusetup.bat and it was not a pleasant sight heh... Well thanks again for trying to help! Appreciate it
  3. Hi and thanks for replying Well, since it's trying to open more than just the directory and is actually looking for a file to read I don't know what it's gonna do if I just create an empty UFOEXE dir. I'm sure it's not the only problem xcusetup is going to have anyway. There will probably be other files missing as well. There has to be a more high level solution to this. I don't want to whine but I thought xcomutil should work on both versions of the game, yet it forces me to run the setup when all I want to do is do the VIS thing on a save file, and then the setup won't work because it expects things that are in the other version of the game Hm...
  4. Ok I gave up on xcomutil and finished the mission. Now on the next alien base mission I'm getting fed up of having to run around like a mad man trying to find this last camper. I tried xcomutil again. If I try running xcomutil directly it complains that I haven't run xcusetup, so I run it and get the following: Now before I hear an RTFM, I want to say I Read the seemingly relevant parts of TFM . It's trying to access something from UFOEXE? Isn't that only in the DOS version? As I understand the xcusetup will split the exe into two exes. I see it has copied it to geoscape.exe and tactical.exe but there is no directory called ufoexe. Is it just me or is there actually something else going on here that nobody else has been experiencing before? And by the way, I don't REALLY want to do this setup thing. I just want to do: xcomutil game_3 vis wrt but it won't let me unless I do the setup first apparently...
  5. Really? Heh wow Anyway my monitor reports it as 640x480 when I have monitor scaling enabled. When I try "centered view" in the driver (no scaling on monitor or video card) the game seems to have some 1:2-ratio resolution bug, like 320x400 instead of 320x200. It's a lot higher than wide. Usually I get buggy colours as well. It kind of sucks that you can't do such an elementary thing as 2x scaling easily. Ah well. Guess I should give up on this 12-year old
  6. Yeah I mean the xcusetup, sorry , that's what gave me an error message, and then everything seemed broken. No biggie, seems others have had problems with terror missions as well. Just wondering if there was any solution. Also, if anyone has an idea how to run the game in "pixel-mapped" 1280x960 on an LCD and an nVidia card. I guess 1280x960 is 2x the native resolution of the game and it would give a nice upscaled image of it. I've tried centered view and all that in the driver and I've tried QRes but without success.
  7. Yeah I used to be a bit of a hobby musician so I am well aware of what MIDI is and how it connected to the old SB cards. I guess I didn't express myself clearly enough You see the problem is that I can play the .mid-files in WinAmp for example with ALL of the options. They sound slightly different (Well not Synth A and B) but they all work, but not in-game. That's what I thought was odd. And of course the Synth A (which was default for me) didn't work Thanks for your explanation anyway About the crashes... I slowly grinded (ground?) my way through that mission with a lot of saving and loading. All other missions just seem to crash very rarely, but that boat mission was insane. Anyway, I think I just screwed up the lance research. Havne't seen any Calcinids yet and I've researched Gill-man Also, in a alien base mission I couldn't find the last alien so I searched around and found instructions how to do it, but I guess there are some problems with the Steam version of TFTD and xcomutil. I got some error when I ran the config (don't remember what) so it aborted and then the game complained that some patch.dll was missing (or something) so I couldn't run it. Doesn't matter. I reinstalled the game (backed up saves of course) and did the old-fashioned slow search
  8. Well I'll post the first reply myself. I got the music to work by changing the MIDI source. To do this you go to Control Panel->Sounds and Audio Devices. Click the Audio tab. The option at the bottom there should be MIDI Music Playback. In my case, since I have an SB Audigy 4, I had the following options: SB Audigy 4 Synth A SB Audigy 4 Synth B SB Audigy 4 Sw Synth Microsoft GS Wavetable SW Synth The Microsoft one is the only one that enabled music in the game. Not sure why, but that's the solution for me at least.
  9. Hi all! I just joined the forum today because I purchased TFTD via Steam a couple of days ago. I bought UFO: EU in some package deal many years ago and as you all know it was a revolution in game design I tried TFTD back then too but I don't think I ever played through all of it. Now to the matter at hand. Sometimes I've had crashes, and I've seen this mentioned in the News-thread (http://www.strategycore.co.uk/forums/index.php?showtopic=6335) but I think it might be better to keep TFTD-discussions in the TFTD-thread, so I start a new topic here. First up I haven't gotten any music to play but I've seen solutions to that which I'm gonna try (changing the MIDI synth source, volume, etc...). Secondly, my game crashes very often in the current mission. It's a shipping route terror mission and the game crashes sometimes when (it seems like at least) I move or turn an aquanaut around, sometimes during hidden movement. I've had a few crashes every now and then during other missions but this is extreme. It's so often that I started saving after every single aquanaut movement, but it became to tedious that I just gave up. I'm on the 2nd stage of the ship. So, any of you XCOM-experts know of any oddities about the Steam-version and how they can be fixed? When it crashes it says "XCOM Terror from the deep gold edition has encountered an error and needs to close", or something, and as mentioned before there's some patch by "f0dder" included? In the game folder there's a "runme.exe" "Terror from the Deep.exe" and "Terror from the Deep_patched.exe" I am guessing the last one is the one with the f0dder-patch (whatever it does) and it's the one run by Steam. Anybody please?
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