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Alpha_Monkey

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  1. Good to see this again. I like the idea of a power-struggle, coupe even.
  2. Well, in my case the cursor was stuck and wouldn't move, AND the map was blacked out. BB has advised me on a few things, and it may have now been fixed. I haven't had the time to extensively test just yet though, so I can't be 100% sure.
  3. Yep, that did it, cheers! Now. Has anyone ever figured a way of fixing those sound effects, or is that too much to ask? Everything seems ok now anyway. Great!
  4. Huh. Tried again through dosbox and it SEEMS ok. No trouble loading the saves, though I've only had time for a quick run through a single mission. Still no sound though.
  5. Hmm. I've patched to 1.2, then 1.3, then to 1.4. Now it runs with NO sound/music, and freezes when I try to place my starting base. Same after installing util. I know it's highly unusual, but could you send me your dos installation to see if that works? I'm not sure if it's a bad install or some perculiarity of my system.
  6. Hmm, ok. Any chance of a quick guide to patching the game? I'm having a few problems with it. Also, is there a way around installing the 1.4 sounds? I know there's a fix for it, but iirc it doesn't fix everything (like 'splodey zombie/snakeman footsteps). edit: Actually, nevermind. I was trying to install over the util-modded game.
  7. Has anyone ever had a tactical-map save freeze up on loading? I get a black screen, with the toolbar along the bottom and the yellow cursor stuck in the topleft corner. Otherwise blank. Doesn't happen consistently.....I can start a new game and maybe do a couple of missions before it stricks. But once it does, the save is irrecoverable. It's pretty frequent.
  8. ........ *sigh* I don't think there's a face-palm big enough...... Here a save that IS from the tac-map. Not the first occurance though, probably 2nd or 3rd. Same problem though. http://www.mediafire.com/?0yxn2bbyt3i
  9. Hi. I'm running the dos version, and have noticed problems saving during missions. My first game went a couple of months in without trouble, but upon trying to load mid-mission, was presented with a blank black screen with the cursor stuck in the topleft corner. No map, not even the stats/buttons/toolbar thingy along the bottom. Just running xcomutil btw, and I also used ClarkWehrEnterprises editor to change soldier appearance (something irks me about having a trooper with an Indian name and bright blonde hair, for example), but that's it. Now I know xcom can be flakey at the best of times, but I don't recall this ever happening on the windows CE version. Any fixes? http://www.mediafire.com/?mbmxhyfpmjb There's the first occurance. Key presses don't help. And I've tried running the various .exe's directly (not through dosbox), still no difference.
  10. Y'know, that sounds very much like the problem I've had. Everything else runs fine for me (I've used the assorted user-made fixes)....the geoscape runs at normal speed, the clock runs as it should, the cursor is fine.... Even on the tactical screen, everything else runs as it should. My troops walk normally. Scroll speed is a little fast if memory serves (I haven't played recently, I've had the problem a while), but firing is near instantaneous. Not only is it really annoying (and disorientating), but makes the game very hard to play. It's worth noting I only got this problem when updating my gfx drivers to the latest Omega drivers. I've tried rolling back to the old drivers, and tried re-installing the game. No joy.
  11. Hmm. Well since you're offering, how about asking about any potential promotional teasers we may see. Demos, video clips, concept art in particular (I like pretty pictures, k?)....
  12. Yeah, I assumed that to be the case with my Radeon 9600se, but having looked over the options I'm coming up stumped. I'm using the most recent omega drivers, with the old-style catalyst control tabs, since the slick new catalyst control contre interface doesn't work right on my pc (frameword issues, i think).
  13. Hrmm, I don't suppose there's a way to disable the gfx straight-off without having to restart is there? I tend to play the game in little spurts at varying times, rather than one long marathon session. It'd probably get pretty inconveniencing.
  14. Right, I previously had this problem when installing the game (CE), as probably everyone does. I then used the usual assortment of fixes to sort it all out. No problem. However, I have recently installed some new drivers to counter an issue with a different game, and now my game is REALLY fast. The game clock in the geoscape still ticks along nice and slow as usual, and the globe rotates just as nice and slow too, but everything else (menus, scrolling etc) is fast as hell. In a way, it's kinda cool. Explosions and smoke looks a bit better, I think. And autofire is about as rapid firing as it would be in real life (pew-pew-pew!). But the problems outweigh it. Firstly, if there is alien/reaction fire, it's impossible to tell what it was, where it was from, or even what got hit. Secondly, scrolling around the map is a bitch.
  15. Right, I've had about a half dozen base-defense missions, all floaters iirc, and they've all suffered crashouts within the first 3 or 4 turns. Now, in the event of a crash, it just dumps me to desktop, initializes t5he seperate geoscape exe, and dumps me to the debriefing screen, where it usually declares it a success with all the aliens killed, and lots of gear. I don't get the gear, and worse, all of MY stuff from the equip screen that I didn't use (so was left on the ground in the storerooms) vanishes! Worse still is the rare occasion it declares a mission loss, in which case I obviously lose the base. The crashes always occur right after the aliens have taken their turn, so presumably it's something to do with them doing stuff they shouldn't. This theory is supported by the fact that (if I'm lucky/quick) if I can storm them and grab a few kills (specifically the one individual alien that is crashing me), I can sometimes avert the crash all together. However, this can be difficult to achieve. Ideas? edit: right, I had noticed a couple of floaters were unarmed (due to the item/spawn point limitations), but I don't think that's related. I've tried hiding all my guys, hence giving the aliens nothing to shoot at, and I still crash.
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