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Satan Claus

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About Satan Claus

  • Birthday 11/05/1975

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  1. @Hatfarm Hello Would you kindly add possibility to choose specified research from list instead just "Make ALL research available"? Thought its help alot if any of us stuck with research bug deadend.
  2. Well, x-com crafts have a lack of interior, i have added some details but try to keep original exterior design unchanged. In addition width of the ramp increased by one square for each craft. Any suggestions?
  3. Im think Diego say , - Khmmm....youngster Yanlyn dont understand, what scales armor much better then stocked solid grey thin and cold pants ps: where is you find chainmail on the shot?
  4. Hey Dude, what about us hippies? Aaahahaa nice joke! ps: i mean "in hostile environment" of course ))
  5. I'm remember storyline since Aftermath. But im not complete agree with you and have discuss about it:) Look, First,- any autonome community cant survive without strictly hierarchy Second, - please say, - how long will it take you to paint a several suits? ))))))))))))))))) I spend about hour for example to draw Madonna reproduction on you Power Armor , hehe))
  6. Nope In real life ANY colonisation expedition (or simply expedition) have at least one military trained unit. This MARPAT suits were stored just on a case of tactical interactions on the Mars surface and after first enemy encounters all personnel was equipped with this ones. ps: But if developers have found time to make a skin for each model instead of one for three, it not should to compose a legend about MARPAT suits origin
  7. Ok fellas, here it is: MARPAT (Martian Pattern) mod. v1.0 Restyle and recolor UFO:AL ingame suits and armors. ---------------------------------------------------- Mod has a three parts: marpat_01mod.vfs - modify BASIC SUIT, TRANSPORT SUIT, ARMORED SUIT, OPEN SUIT. http://www.ljplus.ru/img3/s/a/satanklaus/MARPAT_01.jpg marpat_02mod.vfs - modify BATTLE SUIT, ADVANCED BATTLE SUIT. http://www.ljplus.ru/img3/s/a/satanklaus/MARPAT_02.jpg *Almost done* marpat_03mod.vfs - modify HEAVY SUIT, Computerised HEAVY SUIT, LIFE-SUPPORT SUIT, HEAVY BATTLE SUIT. Installation: Copy part or parts you wish to your root game directory. For deinstall simply delete marpat_##.vfs files. Save games are not affected. Hint: You can combine this mod parts with other restyle\recolor mods. Files affected by mod: marpat_01mod.vfs \units\textures\humans\light_battle_bump.dds \units\textures\humans\light_battle_diff.dds \units\textures\humans\light_battle_norm.dds \units\textures\humans\male_light_basic_bump.dds \units\textures\humans\male_light_basic_diff.dds \units\textures\humans\male_light_basic_norm.dds \units\textures\humans\male_light_transport_diff.dds marpat_02mod.vfs \units\models\humans\female_medium_advanced.txt \units\models\humans\male_medium_advanced.txt \units\textures\humans\male_medium_battle_bump.dds \units\textures\humans\male_medium_battle_diff.dds \units\textures\humans\male_medium_battle_norm.dds PS: If you find any bugs or have any ques, please mail me: larionov1@mail.ru goddamit...upload limitation second part of archive: marpat_part01.zip marpat_part02.zip
  8. Nope. I can see enemy info after im make one click on them. In the bottom bar apear a NEW unit icon. For detail see screenshot. http://www.ljplus.ru/img3/s/a/satanklaus/enemy_health.jpg
  9. Is it possible to strip the health bars from your squad without also removing it from the enemy? My cursory examination of the tactgamewnd_opt.txt file doesn't seem to indicate any such ability to differentiate between your troops and the enemy. Ok, why you need TWO healtbar in game? First one on the top of any unit and second in the bottom units control bar? Anyway, i dont dig very deep in the tactgamewnd_opt.txt, but find many variables like "BAR red, green, e.t.c." maybe later try them for differentiation.
  10. No healthbar and nametag mod. installation: simply copy nohealthname_mod.vfs to your game directory. Compatibility: compatible with any mods wich not changed "\interface\configs\tactical" folder. Main bar in the bottom of screen in tactical view not changed. Changelog v 1.0 removed from tactical view: - healthbar from top of all units. - black tag around unit names. ps: if anybody help me in removing names from top of units on tactical map, im be very grateful. Screenshot inside archive nohealthname_mod_v1.0.zip
  11. Human reskin mod. installation: simply copy skinmod.vfs to your game directory. Compatibility: compatible with any mods wich not changed "\units\textures\humans\" folder. Changelog v 1.1.1 - size optimization from 3,5mb to 0,99mb (no graphical changes). v 1.1 changed texture of: - armored suit - battle suit v 1.0 changed texture of: - basic suit - transport suit screenshot inside archive skin_mod_v1.1.1.zip
  12. -No training for all characters (big thanx to Shadowarrior notraining mod) -Disgusting UTE not brutally killed by buzzsaw, but changed to Sci\tech. -Enabled (in new game only) "Claude Lasalle", "Pierre Lasalle", "Rita Lawrence". -Little rebalance of character classes for better realism. Err, sorry. Mod based on (with lil changes) -notraining mod by Shadowarrior -characters mod by Tenchi Notrain_charmod.zip
  13. Satan Claus

    A.I. modding

    Ok guys, anyone knows about how i can mod AI in the UFO AL? I wish to remove (possibly change) a stupid situation in AI, when after first shot in air, all aliens run to your soldiers... Anyone can give me a lil spot how make this change?
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