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Csimbi

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  1. Uploaded to Google. Downloads: the mod, the source. Let's hope this lasts longer.
  2. Or, it may be a bad proxy server.
  3. Look who's back. Feeling nostalgic again? I am about to start as well ;-)
  4. Csimbi

    Modding tools

    FYI, Termite moved the xBig Tool to SourceForge - in case anyone feels up to the challenge...
  5. First, I found xbig 1.01 by Rick. Then I figured that this tool sucks since it cannot repack the files into the archive. So, I kept looking for something better. Then, I found the xBIG Tool. It is GUI-driven, and able to repack the files as well. Did You find any other tools? Please post it here. Thanks.
  6. Howdy, I tried to google for setting the accuracy for a new weapon (for Aftershock). I ended up at this post. Unfortunately, the information in that message is incorrect. Looking at some other values randomly I came up with a solution. The "accuracy" means more like "effective range" - the actual accuracy is calculated by the game in run-time. The game seems to calculate the actual accuracy this way: in-game accuracy = accuracy / range * 100 Note that the game seems to round up the result (well, at least on the UI). I am not a member on the forum I referenced above and I would not want to sign up to post just this message - so if there is anyone here willing to drop a PM to TrashMan regarding this, you are welcome to do so. And, this is of course the way to calculate the accuracy You need to put in the equipment.txt file: accuracy = in-game accuracy / 100 *range Example: ... name STR "Laser sniper rifle" ... range FLT 180 accuracy FLT 145 ... 145/180*100=80.555555; this shows up in the game as 81%. Edit: Added example.
  7. Nevermind, found the problem. I forgot to add it to research_item.txt.
  8. I added a weapon. it shows up fine in the game and I can manufacture and use it just fine in the missions. But. It does not show up in the glossary properly (not even if I change it to "initial knowledge"). I added this to pack.txt: STR_RES ID "Equipment/458::SHORT_NAME" LOCALE "My weapon" END_OF_STR_RES STR_RES ID "Equipment/458::NAME" LOCALE "This is my weapon" END_OF_STR_RES STR_RES ID "Equipment/458::SHORT_DESCRIPTION" LOCALE "Blah. <BR>Blah.<BR>Blah." END_OF_STR_RES What else do I need to change to make sure it shows up in the glossary? Thank You.
  9. Then it works of course. That is why I called out explicitly that it crashes during loading the tutorial.
  10. I have removed all MODs, there is no other MOD installed. But the solution I wrote above works. BTW. it crashes only when You start a new game with the tutorial enabled. I m pretty sure those people did not play the tutorial...
  11. Actually, I think I have found the problem. One must not change the following record in \share\configs\units\squad.txt (otherwise the game crashes): SubSquad RECORD id INT 27 name STR "Laputa Reticulan remnants" member_min INT 7 member_max INT 7 phase_boost FLT 0.1 END_OF_SubSquadI am yet to try my first mission though...
  12. Hi everyone, I am trying to play the Heroic Assault. When I start a new game (with tutorial on), Aftershock crashes at about 17% of loading. Same goes for all of these mods: Alien Assault, Alien Assault 2, Advanced Assault, Advanced Assault 2, Challenge. No matter what I tried, it always crashes. Can anyone start a new game (with tutorial) without a crash? I am using 1.2 patch. Thanks. P.S. I saw the link to the feedback thread, but it does not exist anymore - so I decided to post it here.
  13. Afterlight is coming soon, so I played Aftermath, and now it's time for Aftershock. So far, I've spent more time on the update than playing it, but yes, I like it so far. Thanks. ***Edit Even though the extra maps are nice, I removed them - got tired over re-loading over and over again... Other than that, it's great.
  14. No, I did not. Well, I guess this is His thread, so I expect Him to do either one of these things: - reply saying it's OK (basically rubber-stamping it), - ask for removing it (which is fine with me as well since it's His creation anyway), - He will check it out, make changes if needed and upload as final version (which would be the best thing for the gamers).
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