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Luppo

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Squaddie

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  1. Handy to have a small light source in your gun rather than a head light in helmet. Though, it would be nice to be able to shut down the light when trying to sneak in shadows. I would throw some light capsule to a dark room and hide in darkness myself.
  2. Yes, I agree that getting donations is very hard. Some voluntary server maintenance cost may not be regarded as heroic act as getting to donate support for new much loved XCom production. But, the donating hero for new XCom could be awarded a virtual medal, that he/she can wear in forum signatures or web pages. The golden medal could have text "Heroic supporter of new XCom" and it could have a link to XCom Ressurrection page. There would be a short description of the project and a way how to become a heroic supporter oneself, too. This way the word would spread all over the world and the project could get the $100 000 dollars easily. And, because the money goes to pay the project, it would be a kind of pre-payment for the game. So all who have the medal would get the game a dollar more cheaply. (Well, naturally everybody could say that they have the medal, but so what? A dollar is not much. You get more when you start selling the game. And those who really supported, would know in their hearts that they are the real supporters.) Anyway, there are currently also lots of pure donation sites all over the internet. But surely this money collecting would need some effort. You would have to put up a web page and open a donations account eg. in PayPal or something. Then you would have to create the requirements list, get developers, contracts, and so on. There exists many other projects (commercial and opensource) that try to create something like XCom was. So do we need XCom Ressurrection still, or can we be happy with the other projects?
  3. I could donate $1 and I would not even notice I donated something. So, if there were 100 000 people who wanted new XCom, it would be enough. Some people might even donate more (like $2-5), which reduces the amount of people needed - or gets bigger amount. Interesting to notice that people are discussing about creating new XCom. I have also ideas about what I'd like to have in the game, but at least all the good elements of the first XCom should be included, of course.
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