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Renatirlia

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  1. Oh....geez..thanks that would be a great help, I can view the BIGOB file but editing it cause the PCK Viewer to mess up the tap file. I have the new weapon Images, They are named like "bigobs1" and so on, they just kinda slot into the number they are. Although I'm sure yer know but they like to count 0 so 1 it the second slot, But yer most likely know that. Errrmm...Should I just Send yer the Zip file? Thanks again.
  2. I got a question, Do yer know where the weapon images are, the images used in the equip screen and the UFOpaedia? I think they might be the BIGOB files however no viewer seems to open them right. Well..They kinda have to be them since the images of weapons used in the battles are HANDOB and FLOOROB. Any ideas on how to open those files? Update: I should learn to quit giving up to quickly. Turns out the problem was a lack on Dot Net Framwork. After Installing it PCK Viewer 1.41 was able to open them fine. Although in saying so, I can only open BIGOBS.PCK in the units Dic but not any of the BIGOB_**.PCK files in the UFOGRAPH Dic. I guess it kind of annoys me,I wanna know what they are!..Of course they are related to Items and since they are PCK files they must be Images, But I'm Unable to open them to check..Oh well, At least I've got the Weapon Images open.
  3. I downloaded this before, But For some reson I wasn;t able to work out what it actually did. Although I did hit every key on my keyboard. I noticed the tile changes and at one point I noticed the whole screen turn a sort of patchy look...very weird, But I never the ctrl+c/v/x I never though about it really, plus when the "lights" come on I never look enough the map enough, hehe I kinada just though it changed the mission from night to day. But after reading about it here I have foun some great uses for it now, mostly just to incease the amount of aliens around, apart from in terrer site..I dunno if it's just me or something but I have a hard time with terrer missions, it's not the aliens it the civllians The aliens seem to kill off like most of them within a few turns. I even thought about amouring them up to withstand a few shots, But since there is no zombie file I figured the zombie uses the same stats from whatever it was before. the idea of an insne zombie dude with 255 armour running around sounded annoying...anyway I've went on abit. My point is I do like this editing. but what about maybe trying to add different weapons, like in the equip screen of a unit they key having a different effect mostly to do with items. Anyway this works out to being a great editor with very useful effects.
  4. Renatirlia

    XCView

    Sorry Bad habit for mine, And no they cause the game to crash otherwise I problem wouldn't even know what size the files are. Thanks alot for the file. Well I think I might have it fixed now, I beleieve the main problem was with th background colour MS Paint might have been changing it to "true" black. as in R:0 B:0 G:0 and with paint shop says it's not actually black R:4 B:4 G:4. I still have to test it more but I'm guessing since I was able to edit one pixel I should be able to do more. thanks for the help.
  5. Renatirlia

    XCView

    Ok I know this has already came up before but I'm still having trouble with it. Ok I was editing the armour background Images at he equip screen. I was using XCView 1.2a to export and import the files. However I'm having trouble getting the file to 4 Bytes instead of 64, I have even tried just exporting and importing the same file without ever editing it and it's still 64 byties, I think it might be down to the version of XCView but I can't find 1.1 anywhere to test that, Does anyone know I can get Version 1.1? Thanks Update: Ok I stand corrected, I was able to export the Spk file to bmp then back to spk file and the file stayed at 4 bytes, however when i tired editing it (copying a colour from the atually image and plaing it right next to that pixel). the file size stay at 62 bytes.
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