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endersblade

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About endersblade

  • Birthday 08/26/1981

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  1. Much appreciated with the help :-) I started another game, this time not researching ANYTHING at all. Let me tell you...sticking with harpoon guns sucks lol. (I've upgraded the gauss weapons a bit via editing, I've gotten used to not sucking so hard :-P) I managed to get two terror sites, as well as seeing a calcenite. Made it to month two before seeing medium ships. Cool, can certainly deal. I then researched up to gauss rifles (I don't really use heavy anyway) and didn't really notice a huge change. Started seeing more gillmen than aquatoids. Again, not an issue. Had to stop playing there though. I'm almost positive it's linked to research (kind of a 'duh' thing) but I'm not sure by how much. If researching plastic armor and heavy gauss brought out the dreads, I really need to see about nerfing the scores that certain research gives you...
  2. As the topic says, what causes the 'upgrade' in aliens? I started a new TFTD game the other day. I decided I wanted to spend some time in the early game, leveling my units as best as I could before moving on. I researched gauss tech up to heavy, researched aquatoid/gillman corpses as well as Deep One corpses, aqua plastics, and plastic aqua-armor. I researched one aquatoid squaddy and one gillman tech. That was IT. However, by the end of the FIRST freaking month, I was starting to see lobstermen. Wtf? I never got a terror site (no ships or otherwise) during the first month after my very first one, where I got the Deep One. I never saw a calcenite terrorist. I went from seeing very small/small ships, to suddenly seeing dreadnaughts. And this was all on the noobie setting! I have modded my game, but nothing (that I know of) that would cause this. Did I hit a bug? Did I research something that caused the jump?
  3. I saw on the wiki that we can modify the radar ranges in UFO/EU. However, I tried finding the listed stats in TFTD, and either the offsets don't line up (which would be odd, all the others do) or they have different stats in TFTD. Does anyone have this location in the DOS geoscape.exe?
  4. Wow. I thought I'd been all through that file. Turns out what I needed was at the bottom of it lol. It's Dosbox.conf, and it's in the folder that the TFD folder is in. It runs terror.bat, which in turn runs RunXcom.bat. I opened that one in Notepad++, and it seems it calls on the DOS-version of geoscape.exe and not the one I edited >.> Thanks for the help. It was bothering me that I couldn't figure that out. I edited the DOS geoscape.exe, and everything's running perfectly fine.
  5. Thanks for the quick reply :-) How do I do that? Far as I know, the DOSBox that comes with the steam version is automatically setup to run X-COM...you can't edit it at all. (at least, clicking on the DOSBox.exe does nothing but load up X-COM.)
  6. I just spent about 2 solid hours trying to edit TFTD for steam, and have run into a problem. I can't figure out which .exe steam/DOSBox runs! I installed XcomUtil, and it created the geoscape and tactical.exe files in the main TFD folder. I had assumed these were the .exes it would use; apparently I was wrong. None of my changes took place when I launched the game from steam. If I launch the geoscape.exe (the one I edited) my edits work, but then I don't get the spiffy graphics upgrade from running it through DOSBox.. I've tried replacing Terror From the Deep.exe with my geoscape.exe, still no joy. The only time I managed to get a ...change, I guess, is when I put the geoscape.exe in the UFOEXE folder. Clicked Play in Steam, DOSBox ran, on the XcomUtil menu I press 2 to run TFTD...and it crashes. I tried running the original geoscape.exe file from within the UFOEXE folder, and it pops up a message saying it can't run in a 64 bit environment (I'm on Vista 64). I want the DOSbox graphic changes, I want my edited .exe, and I want to use the XcomUtil changes. What do I do?
  7. Sorry for necro'ing an ancient thread, but I started playing TFTD again and ran into a problem...Vista 64 does not have MS Edit! >< I'm stuck using Hex Workshop now. Could someone please give me the starting byte offset for personal armors? Nevermind, I found it. For future reference, Unarmored starts at 517732.
  8. If you're up for zombie killin', give this a try! http://www.nation-red.com/main.html I've been addicted to it ever since I installed it
  9. So, so true. Whereas I agree that X-COM should ALWAYS top that chart, a game like Dungeon Keeper not even being on it (and Unreal Tourney is? Wtf?) is just sick in my book. Most of the games on that list are either 'clones' (doom, Deus-Ex, URT, etc) or have been re-done into the ground. Most original games, like DK, are nowhere in sight. Bummer.
  10. I would SO buy this game, JUST from watching the vids lol. I'm actually very interesting in Beta testing this.
  11. LOVING the new site layout! Great job, guys!
  12. Awesome, will give it a try, thanks
  13. Ok, nvm...figured out the answer to my problem, and the other was answered in another thread.
  14. Well, back in the old days, I used to come loaded to the teeth with shok cannons...if I couldn't shoot the alien to death, I'd hit it with the AoE attack and stun the bastard This resulted in me bringing back a TON of live aliens...one time I brought back every alien from a terror attack alive! I eventually got stuck, as I couldn't research the alien I needed to get the leviathan (what, lobster commander or something?) as I had capped my capacity for that game with just aquatoids and gillmen. Blah, one more thing. If a weapon has Freeze, Incendiary, Phosphorous, or Explosive as the damage type, then the damage number is how big the explosion is, right? As in, all of those damage types already have a fixed damage (I'd assume in some other file) and changing the damage field will make a bigger or smaller explosion? Now, I can bring them back with reckless abandon...research what I need, and replace the rest with a clean file Also, thanks for the weights...I was just looking at that file on the wiki when you posted. Everything's good to go now...time to get my game started.
  15. You know, this kind of stuff seems so common-sense to me, it's stupid. X-Com (and subsequently TFTD) are well over a decade old at this point...and still have a MASSIVE following. What does that tell you? Even WITH the bugs, these games are ROCK SOLID. People love them to death. This is a no-brainer. So why the HELL has nobody bothered making new X-COM games? Besides the franchise getting tossed between companies, that is. UFO: After... series were ok, but they obviously were FAR from X-com. All they need to do is model a new game EXACTLY like X-COM, doctor it up a bit, update it for the times, and there you go, another instant classic. Leave it turn-based. Leave it squad-based. Leave it as is, just UPDATE it. UFO: After... butchered the basic principal of X-com, although UFO: ET pulled it off a little bit better, but still didn't get it right. Everyone keeps trying to change the basic formula, trying to create something new...NOBODY WANTS THAT lol! And the biggest thing, if I may, is modibility. The After- series had this DOWN. You could change anything and everything in that game, and it was easy to boot. Imagine that kind of adapability in an X-com game...people could release their own mods, players could update/modify/fix bugs and whatnot that don't make it into official patches...I think you guys get the idea. There are enough RTS types, enough real-time squad games, and various other off-shoots...give us back out turn-based squad games. I love everything being attached to a grid; it gives it a nice, clean, organized feel. X-com and it's squares were perfect. Try and keep it that way!
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