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Greg

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  1. Oh... and I always find that there is no need for medi kits on later levels... If you get hit you're usually scr*wed anyways ...
  2. As regards number of soldiers for promotions... I usually do my best to win with less than 10 soldiers, although it can stretch to 20 depending on how many bases I have... So lets not have 100 for 1 commander...
  3. I might do it sometime... depends if I get windows 98 up and running on my other hard drive or not... Oh and as for another variation... Die Hard: You can take as many soldiers as you want to the mission, but only one soldier is allowed to leave the craft. I personally don't allow laser tech either. The reason I say take as many soldiers as you like, is because it is often completely unfair with the aliens starting position. I've had give-or-take 6 aliens start around my craft before. You can bring your soldier back for healing or restocking of ammo (but NOT changing weapons) if you like, but if you get good at it you won't need to... (Your soldier will basically be a super soldier if you keep him alive long enough.) Oh. And no reloading. At Cydonia, you must defeat all aliens on the first level, and at alien bases, you soldiers must all return to the upper levels apart from one. In base defense missions you must take all soldiers except one upstairs, you may shoot on the way up, and once you are up there, but you may not go out of your way upstairs. Base defense missions and Cydonia are the only ones you may send another unit out if your unit gets shot, otherwise you MUST abort. But of course you may limit these too if you wish. (Only reason I say these is because there is no reloading, and *I* would feel cheated if I had got a long way in the game and then lost because I had to abort! ) Doesn't sound too bad, but it is still quite tricky. With no lasers, the trick is to work out which weapon you can use that will do enough damage, and yet doesn't take too long to fire, or have too few rounds. Don't forget you have to stun aliens too... And as you can't change weapons, you are stuck with the ones you chose at the start. Oh, and before I forget, psionics from the craft is strictly forbidden, although your lone soldier may use it. Give's Carlos soapbox back...
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