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Solarius Scorch

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About Solarius Scorch

  • Birthday 05/07/1980

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  • Website URL
    http://irstation.pl/
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  • Gender
    Male
  • Location
    Poland
  • Interests
    Game design, fan fiction, culture, science, role-playing.

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  1. I'm not sure it can be designated so precisely. I don't really care myself, I'd be fine with vanilla rules. (Maybe without the gear.)
  2. Okim, I know this mod is 10 years old - in fact I played it since almost the beginning - but I have one request: could you perhaps release a version (or a submod) where you retain the vanilla ability of hiring experienced fighters, not just 1st level ones? Even after all these years I am not sure which model is better; I understand the merit of 1st levels only, but also I feel it makes the mod a bit hardcore, since replacing a lost soldier is a huge pain; and sometimes you lose soldiers to random bad luck even if you play well. So I would like to compare the experience between the two versions. If you're really not interested, I could try making this submod myself, I've modded games for years, but I've never modded Aftershock and I have no idea where to start... And for you it's probably trivial. So please kindly consider it.
  3. Hi Bomb Bloke, I also have a similar problem but the Xcom.blk is there. Attached screenshot.
  4. Expii, I'm not getting your downloads either. The http://www.qclk.ru/ domain seems to be offline.
  5. But that's exactly why the project is interesting! Look, you could run the first two games with DOSBox too. The reason Openxcom is so popular must the bugfixes and the modding potential. And this is precisely what I expect from OpenApoc, plus adding the missing stuff if it can be done. I'm just hoping we find enough coders.
  6. I never thought I'd see another version of the ACM... Definitely it's the right time to get back to it! Just curious, was this patch approved by Okim? It's not like I wouldn't try it otherwise, but I would still like to know.
  7. Are you being serious? This is my favourite mod for any game ever!
  8. Welcome Astral, and thanks in advance for your work. I'll appreciate it too. Okim seems to have stopped working on ACM years ago (more because it seems complete than because he abandoned it), but I'm sure he'll be thankful too. If for some reason he doesn't respond, please attach the file somewhere around here for download.
  9. I guess some transgenants at the very least could be cold-blooded... That would make IR unsuitable in certain situations. Maybe Starghosts too?
  10. Could you please elaborate how you fixed this problem? What do you mean by path and where did you change this?
  11. Sadly, that post you referred to doesn't exist anymore (well, 7 years have passed). And I can't find any specific information on the difference between difficulty levels. Can anyone point me to such information?
  12. Damn, I only saw it now :/ Perhaps you should have done this on Kickstarter? I've never heard of this site, and I doubt many people stumbled onto your project...
  13. I have played the demo (which is still very close to a full product) yesterday and I have to say this: Yes, the funding conditions are criminal. "Give us $ 50 000 and we'll make tanks able to get experience" - honestly. The same can be said about most other features. These guys are taking advantage of lack of competition in a very uncool way. However! This is the best damn X-Com clone that I've ever seen. The UFO: Extraterrestrials cannot compare at any level. It is exciting, it is meaty, it has everything that the old series had, and that the newer attempts lacked. This game simply bought me, and I'm sure I'll buy it too! Hell, I'll even throw money at them and I hope many other people will too.
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