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Bones McCoy

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  1. Is that the Egypt mission in the ruins? All I found down there was some old German uniforms... crap!
  2. Well I received the game the other day... It's good some good points, but its also quite disappointing... The good: The premise is great. The Cold War is a seemingly forgotten chapter of our history even though it only ended 15 years ago. The bad: The engine chugs. Combat takes longer and has nothing unique to offer. The 'light blue abyss' at the edge of each map seriously detracts from the effect - rpgs can't have that stuff. Add some crummy distance bitmaps and restrict the camera angles. The English is abysmal, perhaps even incoherent half the time. The ugly: rpgs need to be character driven. That doesn't just mean that the character has to be in a certain place at a certain time to finish a quest. It means your approach to overcoming the challenges your character faces must reflect the skills of your character. Take for example the very first mission: crossing the border. You should have been able to approach this in several different ways. Maybe you could bribe a Allied or Soviet officer? Pay a seedy woman at a local bar to go distract the guards? Mug an Allied guard and take his uniform, talking your way through? Dress up as a civilian? Hide in the trunk of a car? There could have been much more put into this very first mission to make it involve your character in more than a passive way - and it would have helped the game immensely. But instead, one has to follow a scripted path; there's no freedom, which is what we've come to expect from rpgs over the years. Overall I give it a 5.5/10, with hopes of an all encompassing patch or add-on to sort out some of these problems. A modder/developer needs to recreate the dialogue system, revamp the combat, and introduce a longer and more open ended story. I don't think I'm being unfair here, its just its a little difficult to get involved with these sorts of issues.
  3. Hi all! Obviously I'm new to forum, and even relatively new to the SS universe. Nevertheless, I'd like to get started on modding with H&S, but alas, have little programming experience to draw upon. So: -How advanced does one have to be at least start a small mod? -What sort of software does one need? -Is there a Bible-esque guild to modding H&S, S2 and S3? Sorry for the outright noobness of this post, but heck, what can I say? Cheers!
  4. I'll have to try to frontal assault sometime. I have to say that the stealth approach provides a disappointing ending. I mean, you sneak through the underground base, taking out elite soldiers in close quarter combat, and then... you shoot the guy with a .45. Come on!
  5. Oh I know, but I've never found loot in any Egypt mission... Is it a special encounter?
  6. I did the sneak attack, which was ridiculously easy - and has a brutal ending! Spoiler... I ran into the room, watched the Boris head-exploding cut-scene, then my guy just shoots the Major. That's it. Then it switches to the guy on the desk, who wakes up and turns the picture over... How many endings are there?
  7. That must be it. When I first encountered PKs in the traitor mission, Toki was already so close to one only armed with mortars. Whenever I try to sneak up on one, the pilot always notices my guy! I've lost a few scouts this way.
  8. You can spend cash to update your stats????!!! No way. The money trail I've followed: Mine, Random Bank, Russian Manor, Valhalla My guys have *good* equipment but its mostly been acquired in the field. What's this Egypt mission with all the loot? The only non-end game mission I've done in Egypt is where you go into the old Nazi hideout in the ruins and get ambushed by TH. There wasn't any good loot in that one.
  9. I suppose the biggest mistake I could make is hoping for another Fallout or JA or something like that. Is there a modding community set up to right H&S's wrongs yet? I'd love to get involved with fixing the apparently crap dialogue... but my programming experience is virtually nil.
  10. Looks like this game is actually worth the wait (I've been waiting 5 or 6 longer than I was supposed to for it to arrive).
  11. I only seem to capture PKs when their drivers flee... I never understand why they do this, but it's happend 3 or 4 times in my current game so far. Right in the middle of massive fight, a PK guy will just jump out and run for it. Sometimes he pops off a few rounds with his colt/luger, though he mostly just bolts and gets taken out.
  12. I bankrupted myself by taking PKs back to the base whenever I could. This cost me several thousands since I couldn't carry as much weaponry to sell. The story missions between the UN Bomb and Egypt, in my experience, yeild a lot of loot. In the end, it becomes an issue of how to carry it all, and to avoid spending your profit on 6 ak-47s for each team member.
  13. So I finished this mission... I found it relatively easy. I rushed the room, lost a team member right off the bat, but managed to take out the rest of the terrorists with Toki, while my engineer followed behind. I think all the prep I did helped, plus the fact that I managed to get Toki on my team, which makes every mission *much* simpler. So thanks for all the help! ps - The 'Traitor Boris' mission when you fight the panzerkleins got me. I didn't expect them to arrive and didn't have many good weapons. Luckily, one PK stopped and the guy got out (?) and dropped a bunch of mortars. That helped.
  14. Thanks! After reading about this mission, I was worried about solely relying Axel. Don't get me wrong, he's quite a useful engineer and handy with a MP-28 Bergmann, but he's green. My lvl 4 scout, Carm, gets down to business readily, however her craft isn't... as precise as Axel's. Hey, if I defuse the bombs after I take out the terrorists, does my engineer gain experience?
  15. I stumbled across the Silent Storm series a few years ago by accident. After playing through the first X-Com and all 3 Jagged Alliance games several times through, I gave up on the genre. I didn't think anyone was making a decent tbs with all the attention toward sand-box gta games and fpses. Then I found Silent Storm at a local shop for $20 Canadian! Obviously, I was quite pleased with the product. Coupled with all of this, I had been waiting for the 3d version of Fallout 3 to finally hit the stores. With that project apparently dead, I pretty much forgot about role-playing games completely. Which brings me to Hammer und Sichel: a veritable combination of RPG & 3d-TBS. The Gamespot review gives it a terrible rating - but then they've given out good ratings to terrible games several times (Star Wars: Empire at War) and excellent ratings to ok games (Galactic Civs 2). The Worthplaying review is better, but what credibility does Worthplaying have? Thus I present the following: Is it worth getting? Are the problems that bad? Is the company patching the game to fix these problems? Is it 'modable'? Thanks!
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