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Taghmon

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Squaddie

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  1. In the description it reads that intelligence affects experience gain(can't quote only have the german version). It's not clear if this means Lvl up, skill gain or both. Playing S2 i could find no evidence, that intelligence affects experience. There was a small difference in XP between the chars, and maybe the intelligent ones did get lvl up a little early, but that was only 20% of a lvl between my doc(10 int) and my soldier at the end of the game. So not worth mentioning. On skills is hard to compare, cause i used no class double. It might be that the basic skill gain(skills raise even without using them) might be a little higher fopr intelligent chars but again not much. Skills gained for using items were always 1 lvl for 10 actions, so no intelligence influence there. But what about the cap? I think that AP is caped by lvl and Dex. Vp by lvl and Str. So it would be logical that Int caps skills depending on Int(like detect/spot). Anyone found evidence that Attributes influence the skill cap? besides lvl and class?. I going for a scout; no need for any int skill but detect. And my S2 scout had always 20% lower detect than my sniper during S2(by Int 6 to 7). Could a low(or very low) int be a problem for a scout using the skills:shooting, throwing, close combat, hiding, detect, interrupt?
  2. Jep, I'm quite adept now at bleeding. Shoot one below 40% Heals(this starting 7 shooter has the lowest damage for surgical shoots ;-) he bleed for 1 point increasing while his health drops. Then use a low bandage and bring him back up to 40% to start bleeding at 1 point again. My Grenadier could do this for hours with a minimum of healing equipment. The sniper was a different problem; starting at 85 HP there wasn't much to bleed; but it's coming... Engineer Training: I used up near all equipment and have only around 30 grenades and 10 explosives left. Now at 65. I don't want to cheat. Assaulting Koch Mansion right now; hope i find new equipment and grenades soon. Is their a random Zone with lots of grenades or such? (playing axis at normal) Attributes: I seems, that Skill don't matter enough to get Attributes up; I guess they advance mostly on Xp based on their starting value.
  3. Yep, found it out to yesterday. Wound someone to about 40% VP left and he will start to bleed; let him bleed till short to death and heal his VP(that heals his bleeding to) => gets about 2 VP and 2 Evade per try. But it only works once per map. I have noticed that attributes increase while using skills, but it seems that they don't always increase while training or different for each class. examples: Training my scout in Throwing and Close Combat didn't give much Str(didn't look close enough though). But training my engiener in Throwing did raise Str(about 15% for 20 points). My sniper did get Dex up; but no other char got that much Dex, but at least one has skills close to him. My Grenadier also has an up in Str, but a lower skill in throwing, than scout(no Str up). But Salvo doesn't increase Str. Attributes are still a mistery ...
  4. You might have noticed that your chars only increase their skills by using them. Thats easy for shooting but gets annoying for secondary skills. I will try to explain a training solution for all skills, but beware training skills takes time and resources. Attributes Till now I have found no way to train them. Secondary Attributes VP - Just get hit. Never tried it yet, but shooting yourself should work too. AP - Just run around much. Needs enemies around(on map?) Evade - Don't know but i guess get shoot at with low hit chance (near misses) Skills Shooting- Just shot somethings; line up your soldiers and shot some additional clips after battle Close combat - Attack someone with a knife; just attack a dead body for some minutes(10 per point) Throwing - Throw knife, shurikens, grenades; it takes 10 throws a point Hinterhalt - Use that aiming rilfe skill offen; You need an alive target... Salvo (autofire) - Use weapons in burst or autofire mode; just shot a few 100 bullets at a tree Hide - Winning a Stay hidden role (staying hidden in view of enemies) or start hiding; After battle just hide and unhide. Once the skill is high enough train by sneaking up to enemies. Detect - Just move around finding enemies engineering - A hard one; 8 actions give 1 point; possible actions: plant a grenade/explosive at a door, disarm an mine or trap, try to open a lock. Everything takes resources (tools and grenades) so plunder every char you usually leave in base; place every grenade you can spare at a door, window or box, use up most tools just for training. medic - Heals wounds; shot your teammates and heal them; skill VP, shooting and medic in one ;-) Break (unterbrechen) - Only trainable in combat; change your tactic to wait around corners and shot a few rounds to attract enemies. While your skill is low train this on random maps. Story maps have better enemies that are harder to surprise. The english town map is good for training, I get around a half point per combat. The best map for training i have found so far is the english town(3 houses). Lots of enemies, 3 grenades on lowest difficulty, lots of doors to plant explosive, lots of corners to attract enemies. Hope that helps keeping your soldiers up to task p.s.: Iam playing the german(axis) campain, best training map might be different for english(allied) campain.
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