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ArdRaeiss

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  1. 1) Other player-like factions/enemies/neutrals, i.e. AI-controlled small group with bases, research- and manufacturing- plants, missions (with/against player), squad and squad training/healing/reinforcing, equipment, resources, politic. This can be independent "Project Anti-UFO" or evil "Cult Survyvors" with known target(say "kill all aliens" or "cult must reborn"), alien group with unknown target. 2) Non-linear storyline. Or, at least, more-that-one way to finish game. 3) Vehicles. At least small AVF. Controlled by team member or special AI(consume 1-2 system slots) 4) Improved weapon- and armour- upgrade system. 5) Battle fields - Mars, Base(m.b. underground), Fobos(l-grav, vacuum!), space platform/craft(artificial grav, m.b. earth-like - h-grav for Mars). Random map generating with major 3 types: 1. Storyline mission. Fully preconstructed or combined from 2-3 special "Last mission" or "Grand alien tomb assault" parts. 2. Combined from preconstructed parts base-, crafts- and "old-city" missions. 3. Random maps, generated by templates("random base", "random crash site"...) from external text-file(for modding). 6) More space for items - shoulders, belt "pistol slot", etc. Pistol slot used only for pistol-like weapon with special command "take pistol" - drop current gun and take pistol as fast as possible. Left-hand manipulations with items on belt(take ammo, insert into gun). Back "gun" position for rifles-like(no rocket-launchers) weapon. 7) Passive(always on) "Aliens"-like scanners as one-hand weapon (right hand - pistol, left - motion detector). Active scanners must work as "switchable" items - swtich on/off, not "one time use". In active mode slowly use battery. 8) Low-level grenade throwing! Why soldier can't throw grenade forward in door frame instead throwing almost to roof? Again, grenades bouncing from walls. 9) Diffirent envyronments on battle fields. In space squad cannot use "open" armour - player must construct special "space heavy" and "space light" suits. Early Mars env also can't support life - m.b. this will be changed during game by aliens or player manipulations? 10) Composite damage model - say first impact(damage #, dmg type #), explosion(dmg #, dmg type #, radius #), then burning(dmg #, dmg type #, duration #). 11) Non-circular field of view(non-optical/infrared scanners and psi users have circular fov).
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