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Q-Stone

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Squaddie

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  1. You should just be able to use a program such as winzip to extract the zip file directly into your S3 installation directory. The zip file should create a sub-folder called cNoPKs/ and put all the files in there. That's all you need to do. If you're using a zip program that isn't preserving directory structure, figure out how to extract with directories or try something like winzip.com.
  2. The game ships with SQL Sever Desktop Edition, which you'll need, but this doesn't really let you view/change the data and run queries, which is what you'll have to do in order to review and edit the game stats. This is why you'll need a program (such as Blueshell or MS Access) to provide a front-end to SQL Server. Also, I wouldn't suggest you try to change the core game file. I mean, you probably could compile a mod full game.db and replace the original with it, but this isn't a good idea and I'm not sure it would work. Why not just use the mods as intended?
  3. Hi, the stats for the weapons are stored in an sql server database. Read the instructions posted in the sticky thread "How to MOD SS2 - compiled instructions" for a step-by-step process for accessing this information.
  4. Hmm, I'm not sure, though my guess is that it would be. The bulk of changes are simply text adjustments in the string table. There are a few updates to the ammo type that some clips use, and some changes in the clips carried by enemies.
  5. Thanks! Though I noticed that the "more information <here>" link seems to be broken on that page?
  6. Hey, guys! Sorry it took so long. Here's the update of AmmoFixes for S2, now built and tested with the 1.2 patch. If a couple of you could test the zipfile and make sure everything's good, it'll be ready to add to the file archive. AmmoFixesS2.zip
  7. I don't really hate them, though I think there were very poorly designed for this game. They're all but indestructable except for a few weapons. They cause real problems on many levels because the game won't let them get close to one another, so this cause some pathing issues.
  8. Thanks, this got it. I fixed a couple of weapon/magazine mismatches.
  9. Huh. Okay, I'll check this out. I don't want to delete anything, I just want to change them to the correct magazine for the gun they're carrying.
  10. I've noticed that there are instances of enemies carrying the Luger P08 (ItemID #3, ammo is ItemID #76) but carrying ammunition for the British Luger (ItemID #2, ammo is ItemID #75) which is incompatible. So I'm trying to fix this but I can't seem to get it right. Specifically, I'm looking at German Town (I believe this is scenario GTwn) and the Germ_officerLugerP08 (RPGPers ID #306). He carries a Luger P08 but drops 3 clips of ammo for .38 "British Service". I just can't figure out how I determine what equipment an enemy carries in their inventory and how I would change it. I've been looking at RPGLootInstances, but if this is what I need to change, I haven't been able to find the link between a person and his backpack. Has anyone gotten this kind of change to work in S2?
  11. I'll see what I can do.
  12. Since most of the work was already done, I've gone and ported my mod to the original S2 as well. It's nearly identical except that it doesn't include some weapons in S3 that aren't in S2. This was built and tested using the U.S. Silent Storm Gold Edition, v1.1. http://www.rps.net/QS/FILES/AmmoFixesS2.zip
  13. Q-Stone

    OLE DB error

    Yeah, you need to set up an ODBC connection first. Check out the pinned post called "How to mod S2 - compiled instructions" http://www.strategycore.co.uk/forums/index...?showtopic=3244
  14. Really? Is it the zip file you're having a problem with? I can still open it without issue. Or is it the db file itself? Edit: I rezipped it with a different compression. Let me know if that made any difference.
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