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Sanjiro

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Squaddie

Squaddie (1/5)

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  1. As i said i boosted my engineering skill by trying to pick impossible locks at the main base, but that's maybe some weird exception or something.
  2. A) Sorry dude it's been a long time since i played the first mission B) I am really sorry about that huge spoiler
  3. There is MG and some ammo in a box there, i think.
  4. In your base where you normally equip and heal your sqad there are some locked doors and windows, that i suspect cannot be lockpicked, but you can train your engineering skill on them.
  5. Yeah in my Sentinels manual there is stated that this is new in sentinels.
  6. Blow a hole in the floor or distract him with a gunshot so that he looks somewhere else. He doesnt move from the spot he is standing at.
  7. I installed my english demo over the russian demo and it worked all right - no crashes or stability issues. I think that the reason of the crashes is that there are few files missing in the english version.
  8. I have version with big red X and i can see red circles just after the alarm. The way i do it is that i save after each alien air attack, then let the game go on max speed 'till i get the alarm, then i remember the building, load and send my squad in, then i save and repeat. I am usually watching all air battles in map mode so i dont see aliens beaming into buildings.
  9. Just two quick questions: What does "handling" stat mean?? and does wepon familiarity bonus just increase accuracy or does it decrease reloading times or APs needed for shot as well? Sorry if it is the manual but i got my copy of the game with a real shi**y one.
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