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ShadoWarrior

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About ShadoWarrior

  • Birthday 11/02/1959

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    ahungrywolfe

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  • Gender
    Male
  • Location
    twilight zone
  • Interests
    astronomy, history, sci-fiction, strategy gaming

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  1. It's not just an "Art Conversion" mod, so it's not a "simple naming issue". ERISS calling Okim a "liar" is very rude and unacceptable on forums, but the point about the naming being misleading is valid. As for giving my "blessing", I would have been happy to if the mod had remained just an "art conversion". But his wholesale changes to things other than models makes a joke out of the "Rebalance" part of my mod. Under copyright "fair use" Okim can put out a mod based on mine so long as he gives credit for the underlying work (and his mod is still based on my WRM, regardless of his significant number of changes). But I'd prefer that it not be called "Art Conversion", which is misleading (it's not just a reskin and it's not a "sanctioned" extension of WRM).
  2. I've uploaded updated copies of my Heroic Assault and Advanced Assault 2 mods to my personal (strife.com) site. @Slaughter: please use the links above to update the copies on SC. thx
  3. Have you tried any of the assault mods and skipped the tutorial?
  4. Is it possible to strip the health bars from your squad without also removing it from the enemy? My cursory examination of the tactgamewnd_opt.txt file doesn't seem to indicate any such ability to differentiate between your troops and the enemy.
  5. Link appears to be bad, and this mod doesn't appear in the SC files section.
  6. Yes, it's been that way for almost 4 hours. Looks like they've been hacked.
  7. You get the province from the mutants but you do not get the bump in faction standing doing it that way. It's best to do it right the first time. If the province doesn't become yours (due to less-than-sufficiently-grateful locals) you can use the reload-save-before-mission-finish "cheat" and keep ending the mission over and over until the random determination grants you the territory. Of course, if you don't want to "cheat" and/or you don't care about faction standing, then letting the mutants take control may be the easier path (in some cases).
  8. You just answered your own question. Altar has some of the worst QA I've ever seen.
  9. The skins work with any version of Aftershock. My WR mod will replace your localization file with an English one. There have been a very few reports of people having problems but the vast majority of non-English users playing with my mod are having no problems (as long as they can read English, of course).
  10. Failing the mission will have adverse consequences on your faction standing. Slaughter's suggested solution(s) are the best options.
  11. I generally only demolish buildings when they are no longer useful, or if I really need the space for something else of higher priority. It doesn't matter what labs or factories are in which bases, so long as the base has a high enough knowledge level to support that building. I tend to put a lot of the same type of lab/factory in the same base so that it makes it easier for me to find. However, that has the potential to be bad if you make a mistake and allow that base to be captured. Spreading out is safer. A high knowledge level protects a base against Cultist propaganda (ie: suddenly losing a base because the population are 'converted' into Cultists). There is no sure way to protect a base against attack. The best defense is to always have enough of your soldiers healthy that you can send a squad on a help mission to repel the attack.
  12. There is a mod that expands all non-seaport bases to a capacity of five buildings.
  13. If you have a larger version, I'd love to have a copy. You can upload it to Savefile.com for free. They accept files as large as 60Mb!
  14. You will then have a great deal of fun if and when you try my mod and run into my Duralloy-armored Wargots and my Imperviumâ„¢-clad Starghosts. If you think the old Clouds are tough ...
  15. Thanks! I love your artwork. Very nice.
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