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agamennon

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  1. Ricardo, your contribution to this community with this post is unquestionable, this problem should be dealt with as priority 1 (having bug/crashes is way batter then having your whole save games useless) First let me say I am grieving with you for your wasted time and find myself in deep appreciation for your sincere heads up, as a way to further warn other people and draw some attention to this matter I will continue to post on this thread about my progress. In other words, Thank you!
  2. First, a rule of thumb of game design is that you don't create a situation, on witch the player is unable to complete the game, with the exception of player failure of course. As I read on the feedbacks, the designers for saw the problem, but came up with a broken work around for this, i.e. giving player conquered bases to cultists, to ensure game continuation, that is simply ridiculous! first you unrewarded the player for an achievement (playing too good), secondly you completely trash the game mechanics the player had learned throughout the game (barracks and such) and finally it does not work (my case as it seems) the cult are not wipe out (yet) but does not hold any bases left, so in this case the game breaks Your solution is a very good (100% batter then stock) but it also makes me raise a small eyebrow, since the newbie player wont know the issue (like I did), he will relentlessly attack the cult but, on their last base the solution will pop up, now the player, since he did not know about this, did not had the ability to choose witch base and where he wanted the cult to have the last base (this is important cause position gives you local resources [alien resources are most valuable], supply line sizes, base size, etc). So a slightly batter solution would be to pick a fixed spot on the map that is unatacable and does not change from game to game like a "Cult Headquarterss" so it makes things clear. I see myself disappointed, I played meticulously to do well in the game, and it ended up the opposite! This is too noob of a design mistake to be made on purpose (I still want to believe a bug here) but overall it's been rewarding, I am just afraid that my time invested on my game have not gone wasted on a bad designers call.
  3. Well I have literally exterminated the cultists... they have only one resource province, and the ship is due to 8 days, do you advise to loosen the defenses and let the cultists get a base from me? Should I attack the last cult territory? (This supposedly gives them a free base? ) What is the best course of action for this ABSURDE bug/design decision?
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