Jump to content

Alex_D

Members
  • Posts

    33
  • Joined

  • Last visited

About Alex_D

  • Birthday 07/08/1975

Alex_D's Achievements

Squaddie

Squaddie (1/5)

0

Reputation

  1. (this is a good topic to come back from lurking, so I bite) All depends. That reminds me of the case of a very pretty girl who worked as our front desk for over a year. Seriously, some questions: How old is she? How old are you? Do you know she's a bf/hb? Does she particularly smiles more at you than the others? Does she genuinely laughs at your jokes? Does she looks at you as another staff, as a "friend", or as a potential mate? (The last one is if she subtely "checks" you). Depend of the answers. You already told she's not a airhead, and she's pretty and . So she knows the approaches of the most "cocky" guys, and probably is tired of them. And it's not uncommon she may go for a "shy" guy. Be yourself, and by that, mean it. However that doesn't mean you would not stop being corteous. Be sweet, smooth, but still manly. Wear clean clothes and be well groomed. Assuming she's w/o bf/hb, to see if there's a chance, try talking to her in the next workplace's social gathering, bring some other coming social event (movie, play, etc) and just plain ask her out to accompany you as like this "Would you like to go with me to see this *etc*?". That's for testing the waters. To build up confidence and perhaps to get her attention as a potential mate, I'd suggest a unorthodox and (depending of how much do you make, expensive but certainly fun) approach: Get a escort that is prettier or more voluptuous than her and spend a few sessions (on different days) to "warm" up your pheromones and to get her advice. The rest is up to you. Alex
  2. Real life X-Com Sub Craft http://gizmodo.com/5059668/darpa-working-o...from-air-to-sea It's still a project, but who knows, maybe the whole X-Com is actually real.
  3. Those ruins look very clear . More rubble is needed to simulate a battle torn city.
  4. I just noticed something funny after finishing my first game (in a long time) in Superhuman level That there's only one city layout per difficulty level, and we only change the starting location of the first base. That's it if we only play in superhuman, the map is always the same. Did I got it right or I need new glasses? I hope the similarities of each game end there. For some reason Transtellar always get allied with the Aliens , hence my OBG rule.
  5. Well, it's possible to use it but nothing happens
  6. And IIRC in Xcom 1 and 2 the medkit had some drugs to "add" some the energy lost in such way. However I don't see anything like this in Apoc. I once thought that the psy-clone will have such similar effect. Does it?
  7. Now I am playing a game with one self imposed restriction: only one base. Fortunately the base layout I got was the big rectangular box so I have enough real state to put large facilities and their living facilities. For that I have two for soldiers exclusively, that's it for 20 of them. Any non-injured servicemen (human, hybrid or android) are divided in two teams loaded on their ready to go vehicles. They are basically (as of this stage of the game): The "anti-alien" team (6-9 soldiers) armed with double shields, toxigun, and cloaking device; and the "raid" team (9-12 soldiers), armed with two disruptor cannons, heavy rocket launchers and other explosive stuff. Each have suffix tags on their names to indicate their speciality. In battle they are divided in triads. The "anti-alien" team have a plasma pistol as an additional sidearm just in case there is a raid of non-aliens in the base. They all have motion detectors, stunt grenades and one incendiary grenade. My next step is to mod the game to make the hand weapons a bit more realistic and much more powerfull. Maybe changing the toxigun for a toxirifle (larger, heavier, but much more precise and with better range), and to increase the power and ROF of the alien guns.
  8. What I dislike a lot is resorting them prior to each battle. I normally take teams of 6 to 9 soldiers for alien and raid missions respectively, arranged in triads. So, to have them already sorted by speciality I pick these in the same order as in the equipment screen. Once I have reach the right number of scientist (so no internal slots used there, where better scientists replace older ones) then I "force" the soldiers to fit the sequence to fit the triads I use.
  9. It would be far more challenging if there were a negative score for each civilian killed from either friendly or enemy fire, like Xcom I or II. Who can say stunt grenade?
  10. Good advice NKF. I didn't knew about BS not chasing androids. I thought they do hatch on all types of soldiers. And about picking stuff, I also pick and throw back the CoS nades throw at my soldiers. Sometimes it works I personally save my games at different stages of the game, but mostly to keep a backup due to the unreliable performance of Apoc over Win Xp or Win 2K (it crashes), or even when some bugs appear such as the 65535 items bug in the general stores, which disrupt everything.
  11. If you think that's high octane, then check this http://drawmohammed.com/ Warning: Some are really offensive.
  12. Wait until College arrives, the fun continues
  13. Hello to everybody. It has been a long time since my last post. My question is if there is any correlation between the number of available scientists and/or their skills versus the relations of major corporations towards X-Com?
  14. This apparent ineficiency of the sniper rifle made me think. I was playing Apoc with some weapons modified. One of the first things I modded, to balance the game was a more powerful sniper rifle. Kind of a .50 cal today's one. Very powerful, more precise but heavy and slow to reload (I left that one unchanged). Interesting effect. Do you play Apoc modded? Greetings Alex
  15. and how high you are suppose to hover to be inmune to brainsuckers? I remember a time when a popper ran towards my squad. It was all full of smoke I think, and I dispersed them. But the closest guy to the popper was wearing Marsec, so I sent him two levels up. The popper suddenly stopped without exploding, right below my guy, which terminated him after he reached his final position. The others were taking cover. So in general, poppers are a nuissance only if they appear suddenly. I agree, the biggest annoyance is maybe a vortex mine, maybe not thrown to me but those attached to the dead alien bodies (after they fall). They launched dimension missiles, and I need just one to trigger a chain reaction. Very bad, very bad Greetings Alex
×
  • Create New...