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lgonggr

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About lgonggr

  • Birthday 08/27/1975

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  • Location
    Leimuiden, NL
  • Interests
    Sailing, Karate, Squash, Programming, Virtual Reality, Actual Reality

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  1. I used lasers on burst fire. No problems here. And they aren't all that fast. If you are in trouble, just run off gather a fire team and blast the living daylights out of them. Cheers, Lodewijk
  2. Altair advises to turn on Software Sound to stop crashes. Can't see defargging having any effect. Cheers, Lodewijk
  3. I wasn't aware that problems have already been found. What exactly are we talking about ? EDIT : Forget it, the list is too long. Just read all the forums. The amount of bugs found is rather worrisome. I'd hoped they learned from Aftermath but this seems not to be the case. Cheers, Lodewijk
  4. well, I just ordered from play.com because I'm hoping to get the collectors edition too. I'm not willing to shed an extra 15 euros for it, but if they make a mistake once they might do it again (need a praying smilie here It's also really cheap and FREE delivery ! Cheers, Lodewijk
  5. Part III : UFO:Retaliation - We take the fight to the aliens ! Part IV : UFO:Survival - The aliens bring some new friends ! Part V : UFO:Common Cause - A new monster race threatens both aliens and humans ! Part VI : UFO:Borderline - A renewed monster assault threatens to defeat the alien-human alliance ! ... Part LVI : UFO:Balderdash - Altair ran out of names ! ... Part C: UFO:The second coming - Cheers, Lodewijk p.s. I should buy a synonym dictionary
  6. The specs in the FAQ : Operating system: MS Windows
  7. Someone has to educate the kids today. All they do is play games
  8. No suprise there. I'm not even gonna try to find it in the shops Most of the major game sites haven't even written a preview, for diety-of-choice's sake. However, as there are so few decent strategy games coming out I expect Altair will make quite a lot of money worldwide on online sales (why do you think they bothered to make a sequel ?) because there is a huge fanatic underground of strategy gamers. Check Amazon how much Galatic Civilizations II sold. You'd be suprised. And hey, that's cool in my book. More money to Altair I say ! Can you say : part III UFO:Retaliation (just guessing ) Cheers, Lodewijk
  9. Hi, Third time round on hard. Hadn't played it for half a year. Remembered that it was a tough fight, but no big problems te other time. So for a laugh I send in my weakest team levels 6-8. 3 snipers/mp7, 1 grenadier and caws and mp7s for the rest. Outsde went pretty well altough the level 6 guys which were playing spotter got wasted (too slow) and I used up most of the medpacks. But I'd already had 14 kills for only two deaths or so. But inside ! They just kept coming ! and coming ! I ambushed their welcoming party, good for another five kills. Then my runner got gunned down halfway. One of my scouts walked right past a reticulan with a rocket launcher and didn't spot him (I mean, come on ) causing his demise. I had to retreat to the middle room and fight it out as I was suddenly cornered by a plasma dude, an advanced laser dude and the rocket dude. I ambushed the laser dude and should have run like hell, but I knew I could take them. A bold flanking manouvere by my other scout killed the rcoket dude, but met mr microslug point blank coming around the corner. The remaining troops fought bravely but were also gunned down by mr microslug (but not before one of them blasted the plasma dude. I'd fogotten about those microslugs Everyone is screaming about the rockets. The rockets are no problem, but those microslugs are ghastly ! I know these guys can take them altough I have no heavy stuff. 21 kills on the first try. mwa. God, I love this game. Must buy new computer and Aftershock (*pulls nylon over head and looks for nearest bank*) ! Cheers, Lodewijk
  10. Knowledge is power, so I can never have enough Thanks for your comprehensive and really fast reply. If only the release date would be here as fast Cheers, Lodewijk
  11. On the bayonet : The history of the bayonet is quite interesting (and bloody). The English really invented them for use against the Scots. The Scots had the annoying tendency to charge en masse down a hill at the musket-armed neat lines of the British instead of shooting it out with muskets. The British always had the time to fire one volley, which never deterred the Scots. Before they could reload the cumbersome muskets the Scots would be upon them wielding lots of sharp implements. The 6 foot claymore sword was especially usefull in chopping several closely packed Brits at a time. So a clever guy (can't recall here, google it up) invented the screw-locked bayonet. You had to take out the bayonet and literally screw it on top of the musket et voila, an instant spear. The idea was that after the first volley the Scots would face a forest of these 'spears' to charge in. Unfortunately for the British army that was sent to try it out, the Scots had so much practice with their charge-attack that they reached the lines while the troops were still busy screwing the bayonet on resulting in the usual massacre of the British. Shortly thereafter the 'modern' click-it-on-bayonet was invented and this was the effective end of Scottish resistance as it worked perfectly. It was a vital (almost decisive) advantage against all enemies in warfare untill the repeating rifle was invented and later its even more destructive friend the machine gun. The bayonet is one of the deadliest inventions ever and it is still used in killing lots of people on a daily basis. I for one would feel a lot more secure in a battle if I had one Cheers, Lodewijk
  12. It works for me Perhaps you'd better try again. Fascinating ! I love the 'Target Body Parts' training. I love it ! In UFO:AM I always made generalized soldiers as each skill was important and I preferred it if they were multitasking troops. With this system you are 'forced' (and liking it) to specialize your soldiers in medics, snipers, etc. Questions : Is there a limit to the number of trainings a soldier can take ? I understand it depends on skill points you earn with experience, but I mean is there a maximum number of trainings (and for that matter abilities) you can get ? Cheers, Lodewijk
  13. I tried the ComboMod and I kept encountering special ops guys every other mission or so. They kicked my azz several times, but only wiped my squad the first time, when I started boxed by 6 guys with assault rifles. The second mission I had one survivor as I encountered cudgels armed with alien rocket launchers (*AUTSJ*). That's when I realised I had to change my tactics. I also had several missions with 2 armed pilots as only opposition, which was peanuts of course. However, I combined the ComboMod with Alpine and there I selected 'hostile humans' and then you can set a parameter that determines how often they show up. I am not sure if this actually influences how often the special forces dudes show up, but it did appear to have an effect. then again, perhaps 'hostile humans' in Alpine only concerns the '2 pilots' missions and the appearance of the special ops dudes was truly random. If so, they showed up lots of times. I don't have enough data to say for sure as my low-end machine couldn't cope and kept crashing all the time, so I gave it up and played with Alpine only and just a few options. Cheers, Lodewijk
  14. *Lurk* said Zerg, as he waited beneath the sand for the vibrations of footsteps that promised dinner Cheers, Lodewijk
  15. Congratulations Altair ! I can't wait :mad: Cheers, Lodewijk
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