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Faskalia

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  1. Why does everyone hate lobsterman? Biodrones are worse with their stupid >100% reaction fire and their explosive death The easiest way to handle lobbies is to get the transmission resolver asap and avoid them. If you however should feel like fighting get thermal tazers for every aquanout and throw explosives at their feet until you get the drills or thermic lances.
  2. Well you can reach the tile directly under it. I did only bring pulsers on the mission, and PWTs haven't been researched yet. But it might be possible, to set PWTs to researched and then simply grab one from a corpse. Shock launchers might work as well. But I did not manage to throw a grenade up through the "roof". And yes, it might really explain why many people, including myself spent hours after hours on a colony without finding that last alien. On my next conlony/artifact site/activity site. I wont even bother finding every single alien. I will just grab the loot, destroy the device and get out.
  3. Long story short: I started playing tftd again and I am currently doing pretty well (mainly because I imported part of my PSI squad ). Anyway the first alien activity site popped up and I sent a hammerhead. After rushing to the lift I entered the 2nd mission part. While clearing the hallways and surrounding the lift that leads to the synonym device. Because i wanted the loot,I swept through the whole level 2-3 times but no luck, I did not found the last alien After alittle struggle and some frustration i simply used xcomutil, to reveal the whole battlefield and behold: The last alien is a tantaculute, STUCK IN A WALL . I tried shooting myself through the wall, but no luck. So i am currently stuck, with an enemy i cannot reach/kill. Thats just great. Anyway: Has anyone experience with killing battlescape units through hexing or even better changing their current position? Any help will be appreciated. http://files-upload.com/131500/GAME_7.rar.html edit: download buttom is on the lower left of the site. you have to wait 10 secs
  4. *scratches head* Maybe LPC finally made me go made?! But well yeah, you are right (my apologize). I always like to confuse the base of a system with exponential functions. :mad: Anyway just to prove, that i am working on not doing stupid errors that often: 11110 year war ended 11001110000.
  5. oO 512 might be nice, but isnt practicle, cause you also have to count the 0. So this would make the actual limit 511 Or the limit might be an actual 255, because they might include negatives. (For what ever reason) The same reason, why 16^16 is 265, but FF is 255. Ah, the numbers! :mad:
  6. Personally i just name them XCom1 through XCom8 btw: I really like the avanger on the second pick. Looks sexy
  7. I am guessing, that running affect the aliens reaction fire, as well as the agents spotting abilitys. But as i said, its a guess.
  8. Running lets you cover more tiles per tu.
  9. As an alternative you can always destroy enemy buildings and crafts. This will prevent them from starting raids on your base Btw: Base defense is rather useless, because you need free unit slots for them to work properly. better put a 6-man android dual devestator squad in every base. Works like a charm
  10. I once spend about 30 minutes looking for the last alien in Apoc. Turned out, that it was an anthropod who had fallen into a hole in the ground
  11. Power armor requires alien alloys and elirium-115 to be researched. Mabye it also requires personal armor to be researched. THough i am not shure on the last one I should have a closer look Hyperwave decoder needs a psi-alien, if i recall correctly. Edit: Forgot the last one: Everything, that has a strength >= 200 cann breach a ufo hull.
  12. Well doing a superhuman without reloads makes you nuts. Maybe try only geoscape saves first. This way you can at least retry a mission. But for breaking UFOs on superhuman: I always send a rookie with a primed grenade. The grenade wont blow up the engine, but it will get rid of the sectoids inside (you can even throw the nade, before your rookie suddenly turns into a pile of dust). A save bet on superhuman is the blaster launcher: Research as soon as possible and then rely on advanced blaster launcher tactics. Abusing the proxy-nade glitch to get remote detonated blaster bombs is also worth a try, if you dont have the launcher researched yet, but need something to breach an ufo. *sigh* I really need to beat TFTD without saves sometime, just to feel complete. :mad:
  13. Dreadnought is from TFTD. The UFO counterpart is the Battleship. (4 legs 1 central lift(big lift; 4x4 tiles))
  14. I am pretty shure, that the scout would fit nicely in a CTF (HL2CTF is rather popular atm) map. 2 scouts placed in a farmland area will shurely reasamble X-com feeling, while maintaining an interesting and playable map.
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