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tigrepojke

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  1. Almost finished AM now so it's fresh in my mind what I would like to see in AS,.... The movement queue improved. I like the fact you can choose lots of checkpoints for your guys, make them look in this room, that room, then go into that room etc,...but if they could improve it so when you click to open a door it recognises that the door will be open and you can add more checkpoints the other side of the door. Hope that makes sense. The ability to hold a rifle in one hand in exchange for lesser accuracy (used to be able to do that in the Xcom games, and yes I know this is not an Xcom game) I like having a rifle in one hand and a psi amp thing in the other. Mind control the alien, move it close and gun it down. Better control of your aircraft. If fighters have caught a UFO but it is over water, the option to follow it until over land so you get a crash site. That would be handy, as I honestly didn't get a crash site until well after the Russian base mission, they all happened over water. Also the ability to send your chopper to a waypoint on the globe, so you can put it near a mission and wait for the sun to come round if you want. Have a radar on the chopper so you can float it over "suspect" areas and find bases or missions. That would have helped me sort the biomass out a bit quicker. Kaarna wants better mission visibility on the globe, me too! More aliens! The transgenants were boring. And on that point, better research results. In the Xcom games, part of the reason I researched the aliens was to get the cool pics of them opened up. There aren't any in AM at all, just really hard to see spinning graphics. You should be able to do a research autopsy on dead aliens and also a research on the live ones you caught. And still on that point, better communication to the player on what is researched and developed. I was still building sun armours before I realised I could build bio armour. There was no research requirement, just because I had killed an alien in bio armour meant I could make it, but the game never gave me a heads up. And finally, hopefully the research results/write-ups will be more informative/entertaining this time round. I still have no idea what the purpose of the bio-mass was, but then maybe I haven't read a research report yet as the game forgot to show it to me. Less bugs, AM was full of them and I had to do a lot of fiddling with save files and config in the beginning. Thanks go out to Slaughter for his help on this. The ability to totally control your bases and what's in them. So you can choose certain defences, research labs, etc etc, basically have the bases run like you did in the Xcom games. The ability to research and manufacture different weapons for our craft, and also different crafts in themselves. I want a faster chinook with death ray guns!!! While on the subject of research and development. I wish they would put in an "amount" choice when manufacturing. I had a squad of 15 in AM and I wanted to deck them all out with a warp medikit. If only I could have chosen warp medikit and then also chosen to make 15 of the buggers and set it to work. Real pain in the ass only being able to make one a time, constantly in and out of the development screen setting up the build process. Keep the levelling up and training of your soldiers like in AM, or tweak it to make it a little better if possible, maybe add in more skills. But I would love to see stats such as morale in there, and have it affected if soldiers die while playing or if lots of aliens get blown up. Also along with the levelling up, it would be really sweet if they could incorporate the rank system from the Xcom games so you have sergeants and commanders etc. Old Malcolm would have made an awesome drill sergeant and Brian is perfect for a commander. Hopefully the diplomacy thing will be a substitute for the country funding of Xcom, trying to keep certain areas of the globe happy so they give you money or share their research with you perhaps. Definitely missed the money management of Xcom in AM Terror sites please! Big silly tanks as well please! The ability to manage stores and supplies. I have so much crap I would have sold if I could in my soldiers equipment screens. Flash bang grenades would rock! But the biggest thing without a doubt that would make AS a better experience would be the ability to have multiple teams so you could cover more missions. Really sucks having to ferry a single team of 7 soldiers all around the world in AM. Ok then, I think that is all I have on my wish list or all I can think of right now. Time for me to go get my life back that has been stolen by AM,.......but I'll just do one more mission,..... or maybe two. Tigre
  2. The one word to sum you up Slaughter is,.............GENIUS Backed up my saves, deleted strat files, job done. My soldiers are once again running around like little happy campers and I don't need to worry about losing any progress through save crashes. Their capacity levels are sweet now and I can load them out with a one shot missile, a long distant automatic or sniper and a high powered shotty for those base missions. Belt full of nades as well. Groovy! Of course now I save fast and frequent, one save for the globe and one for the tactical missions. Still tense up as soon as I press the save button though expecting a crash, but no trouble yet. Thanks Slaughter, you resurrected my alien destruction experience. The ink is still drying on my will buddy. Tigrepojke
  3. Thanks Slaughter, the ink is ready to pen the will but can you clear something up first. My save folder has more than one strat_0000000 file "Saves" folder contains strat_0000000.vfs strat_0000001.vfs strat_0000002.vfs strat_0000003.vfs strat_0000004.vfs tigrepojke.desc (presume part of my saved game) tigrepojke.vfs (presume part of my saved game) Do I just delete one of the strat_0 files and then the game should hopefully work? Or do I need to replace/rename one of the strat_0 files? Thanks for initial quick response, hope you can clarify just as quickly Kind rgds Tigrepojke
  4. Hi there, new to forum due to my problem, seems someone here might be able to help. Okay, let me break it down for you Have been playing the game for about a week now on and off, maybe 10hours or so into it and have 15 guys of which about 8 I love to pieces and don't want dead. Just a game sure, but it wouldn't be the same if Malc and Brian bit the big one. So the problem. Up to this point everything was running smooth but now when I go to save the game a window appears with the following message ver: UFO:AM RELEASE 1.4 file:C:\workdir2\UFO\UFO\SaveInfoList.cpp line:272 Unable to create save description for: Profiles/Default/Saves/strat_00000000.vfs you click ok and the game shuts down and I am staring at Windows trying not to get angry. Specs - I am running an up to date Nvidia Geoforce 128mb graphics card, 2ghz processor, cpu has 512mb ram, more storage space than a warehouse and all the other jazz, there is no performance related problem here I doubt. The version I have of the game I believe is up to date as before finding this forum I found a site with the fix patches on. I downloaded patch 1.4 which included 1.2 and 1.3 in it, when I tried installing it a window came up saying these patches were already installed, so they must have come on the game discs I have. Other info - I did use the hireunit cheat to get full squad asap, my excuse being I don't have a lot of time to play games so wanted to get into it quick without ruining the experience too much. Wanted to do all the base capturing and research stuff off my own back. So, hireunit cheat was used. Upon finding the problem the first thing I did was make a copy of the profile folder (with save games in) and put it in a seperate folder. Uninstalled, re-installed, transfered save games and started it up. Game loaded back to my last save point no problem, but when I tried to save the same window error popped up. Uninstalled, re-installed, removed all my save game details and started a brand new game. Immediately tried to save, .......Noooooooooooo, same problem again. This is slowly eating away at my soul as this is the closest experience I have come to playing a similar game to UFO Enemy Unknown and I really want it fixed. So, anyone out there know how I can fix this problem? Hope someone can help, but if not then I will have to get a new copy or something. Could someone tell me if the rumours about re-starting your game but with your old crew with their experience is true, because if so I could always start the game again with my soldiers who I have become attached to, not the best solution but it is a solution none the less. Apologies if anything I have asked can be found on this forum, but I have been on here 2 hours now reading all sorts and I thought it would be a hell of a lot easier if I just asked my questions. Thanks to anyone who reads, and anyone who manages to help me will be added to my will ;o) Tigrepojke
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