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Longshots

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  1. I love turn based games. I do get along with real time though but not as well. Real Time tends to deal with your abilty to bluid faster then anyone else, and less on strategy. Turn Based tends to allow the player to mirco manage his forces so he can do what ever wants, but loses intensity. One thing i hate about real time when you have a huge army it becomes nearly impossible to control the units the way you want. Especially if you have units with special powers but you can't use them due to the fact that things are going too fast. But that would be no problem if the computer was restriced to the speed at which it could actively used it's ablities. I have rarely met a person with the speed to use characters or units special powers faster then a computer. Also the computer can control all peasant/worker/robots at once so making better use of resouces in a shorter period of time. I Remember playing Warcaft 2 as orcs. There was this evil mission where there was about 30 humans knights who could heal themselve so fast you couldn't kill them useless you attacked with total overwhelming force. Not much strategy there. However some games have built in equalizers, like given the abitily to the units to use theirs abilities on their own. Some games do a good job of mix the two together. Like the Total War series, Where you build in a turn based side. And fight in real time battles, where you can pause for a bit to reorder troops so you can make coordinated attacks. In the end what kind of games i love are ones where Strategy reigns over resource gathering (But still an element) coupled with a good story and complex and or mult. sided gameplay.
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