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Platoon Crusher

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  1. I got the 1st elemental a long time ago. I never really played it much. Later on I got an e-mail from the head dude at stardock telling me I am entitled to a free version of the new one because I got the 1st one and it wasn't very good. I down loaded it and played it a bit. The point is that it was free for some people, In fact they contacted me out of the blue and told me it was free.
  2. If I recall correctly, There is an M4 variant in the game (looks like an M16) that Cyborgs can eqip as a single hand weapon, but all other types of carracters must use it as a 2 hand weapon. I may be wrong. My memory is a bit fuzzuy about this as I havn't played it in a long time now.
  3. I believe the "heal permanent damage" ability is a "mod" you must install for a L3 medic to be able to heal permanent damage with an advanced medkit. A mod and not a normal game ability.
  4. You must equip it in your soldiers' right hand and click on the scan button at the bottom right of the GUI where action buttons are. ( One of them changes to a scan button when it is equiped in the proper hand and also I believe you must be a scout to use it ) The scanner will scan graphicly on the screen showing a large translucent bubble and you can see the scan range while the game pauses.
  5. I know the sound isn't great, but if you zoom into the action you can hear the sound pretty well. The characters even talk.
  6. Hell yeah! maybe he could even jump that 2 foot wall he currently must walk around eh?
  7. Why so late? Are these guys inept? I also figured I'd never see it.
  8. Thx Slaughter, Been around a while now, just never registered or posted 'till now. I like the Warp demolition device as it has 7500 points of damage per shot where the Neostead is at a measly 900 points for a shot.... Obviously the Neostead is a great weapon but, when you develop warp weapons the Demolition Device is killer.
  9. For base defense I've always had good luck with (in order of availability) 1 Shotguns + various grenades 2 Neosteads + high end pistols w/high rates of fire + grenades 3 Caws + above 4 Warp Demolition Device is by a very large margin the deadliest weapon in the game. It vaporizes the Rets in one hit and is a very close combat weapon. All of these weapons take into account that you want to use a close combat option. Wich for me doesn't come naturally. In truth I prefer ranged weapons but, in close quarters you can't use ranged weapons or area effect wepons safely like the grenade launcher. So I make all my base defense missions as a close combat option. I remember reading a strategy months ago and I forget who posted it about base defense. I adopted the strategy as it seemed logical to me. Remember to use light armor or Bio armor so you can be fast. Essentially it is a close combat option and you 1st scan the base for the starting locations of the Rets. You then look for ways to seal them into those locations that you can get to before they can. You need to be careful of the possibility of being flanked by them. When you decide upon the "choke points" you are to seal off you then run there and hide behind the corners of halls or doors. You can see thier progress while this is happening when doors open due to thier movements. You can adjust your destinations on the fly while watching this. when you get to good locations you wait to ambush them at point blank ranges. When you spot a bad guy you simply disintegrate them with a shot from the warp demolition device. Try to get at least 2 soldiers to each position so 1 can heal the other while the battle rages. This strategy works very well with shotguns too but, you should try to have 2 guys shoot at the same time on 1 bad guy to put him down fast as possible. Have 1st guy kneel down at the corner and the next guy stand up behind him diagonally back from the corner 1 space or on the opposite corner if there is one. The key thing here is that you can see them before they see you and you can choose when to take the shot. This strategy is the best 1 I have used so far and it works at all levels of technology you posess at the time. It isn't a strategy I've developed and I've read it many months ago by another player at the time. It seems to be a different idea then those in this post so far and I know it works well. I won't play a base defense any other way now. Pump action Shotgun = 600 points of damage / shot Neostead = 900 points of damage / shot CAWS = 240 per shot or 480 per burst Warp Demolition device = 7500 yes 7500 points of damage / shot (The king of crunch) All Close combat weapons.
  10. Warp Demolition Device gets my vote but, If I can only pick from the list then it's a shotgun w/burst fire.
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