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kriminal99

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  1. btw there is another way to kill ships in superhuman. Only take one pilot, and the longest range weapon you can find and then fly backwards at full speed. Let them get close to in range of your weapons, then start firing. The game will act like you are at shorter range than it says and they are at longer range because you are both in motion. (Try not to think about the physics of light/em based weapons) If they get close enough to start hitting you just turn around or hit the afterburner for a bit. They will heal but if you do it right they won't heal fast enough to prevent you from killing them eventually. This takes a while, but you can kill all 9 ships in one mission with a single pilot on superhuman. But if you are not playing superhuman, this works quickly. I never send more than one guy on a mission.
  2. Does starforce provide protection against piracy? Hell no. It's just a matter of how badly people want the game to be cracked as to whether a particular game gets cracked or not. If you want a game with copy protection that wont be cracked make a game that doesn't appeal to the technical savy like barbie wonderland or something. The fact that information is easy to reproduce is a two way streak. Sure you can get rich making a video game because the variable costs are very small. Because a video game is nothing but information. But thats exactly what makes it so easy to steal. If it wasn't for music being able to be broken down into information and freely distributed, then musicians would ALL still be making poor wages serving those few people they could without such technology, ie the people who could hear their voice without any sound systems. What we are seeing today is that musicians want to be able to serve the entire planet by singing a song once, yet want to charge the same amount to every person served as if they were back in the village tavern. This is an abhorration of capitolism. Eventually what we are going to have to do is rethink concepts like intellectual property. It is mutually exclusive with capitolism anyways- which depends on a free flow of information to work correctly. It may be harder to understand this regarding video games and music, but take pension plans for example. Lets say you figure out how to best make employment at your company competitive (such that you attract better people) while making the best use of your limited resources. But you go to implement the system and get a cease and desist letter from some financial services company claiming copywright infringement. They patented the system or mathematical formula that drives the system you discovered! Now good people don't want to work for you unless you pay these people whatever they demand to use this superior pension system. Maybe you can't afford it even though your company will eventually fail without it... which means higher bars to entry, which means less competition. It means more of the consumers dollars are being misdirected into the pockets of this financial services company who weren't even necessarily the first to discover this technique but rather the first to patent it. More uneven distribution of wealth. Sure I could have used a simpler example like someone patenting gravity and sueing anyone who didn't pay royalties on things that fall. But this example is realistic. I think the model that will eventually be used is a services based model like stardock. IE you could make your own pension plan, but the financial services company is better at it than you and can come set it up at your company easier than you could. If they charge you less than what it would cost you in time and money to do it yourself then it is worth it. It is really the same thing with music and video games. It is human nature which makes a particular song fun to listen to, and the singer didn't invent human nature. It is only because there are so many different songs that can be made that are fun to listen to that it hasn't become obvious that intellectual property is a problematic concept.
  3. Wooooaaaah there buddy... Now doom 3 single player is one thing. I definitely liked the original doom's fast paced adrenaline pumped combat better than the doom 3 style. I complained that they were going to make this kind of game long before it ever came out on the planet doom forums. The response was generally that doom 1 and 2 already were the fast paced version, and they didn't want to just remake the game with better graphics. Instead they were trying something new. Its basically just a survival horror game with less story involved... the result of an action shooter company trying to make a survival horror game. But the multiplayer (which I have spent many more hours playing than the lame single player) is traditional 200 mph claustraphobic adrenaline pumped carnage. In fact the last time I tried to play single player doom3 I got motion sickness from seeing the doom3 enviornment but not being able to move at my normal speeds...
  4. Thanks alot, I got the old sounds from the final thread you presented, in the last couple posts someone had seperated and beefed up the old sound files already so that you could just copy them into the ufo sound directory. The aliens actually sound menacing again I used the xcomutil program as well and tried not to let it change anything. The mind control change kinda bugs me, and also I found my skyranger has a weapon hardpoint on it... I hope xcomutil doesn't change to much else. I copied a save I was playing from the CE edition but I don't know if its in superhuman or beginner mode... Where in the save file does it indicate the game difficulty or is there some program for changing it? EDIT: Never mind I found the options on xcomutil for finding that out and changing it. I wasn't sure that my savegame was actually running at superhuman because it seemed kind of easy.
  5. Hey I have a 1.4 X-Com CD and a Dos emulator that runs any dos game there ever was the way they are supposed to run. Does this version have any in game bugs that were fixed by the CE version? Is there anyway I can get the old sounds back? (from b4 1.4) I used to have a diskette version of the game and I could have sworn there were better sound effects.
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