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DoomMunky

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  1. Confirmed. I just played the game with the "Items Resized" mod in, and it completely broke the AI. After taking the mod out and restarting the level, the AI was totally back to normal (and totally deadly, too, dammit!). Play with the Items Resized mod at your own risk.
  2. Hey there, all. I've been a Silent Storm junkie for ages, and now I'm on to THIS great game. But I have some questions: 1) Is there any way to get a country BACK from the aliens? So far I've lost the UK, France, and Australia, and that's a lot of funding. 2) Is there any way to rearrange the list of soldiers so my officers are at the top? I'm tired of the first guy on the list getting the rocket launcher, and having to trade stuff around...any pointers there? I'm sure more will follow. Thanks in advance!
  3. What's the ETA for this game right now? Sometime this year?
  4. Sweet! I've heard a bunch of amazing things about it, and I LOVE Digital Distribution, so a download might just be in my near future. Hmm, it seems that Unfinished Buisness is seperate but standalone. Should I go for the original game or the expansion? (Sentinels is a much more fully featured game than S2, but S2 has more pure "fun" to it for me)
  5. I demand the save anywhere functionality DGC mod gives you, mainly because I can only game in short bursts, and can't finish every mission in the same sitting. It remains to be seen if I'll have the willpower not to abuse the saving. I'm relishing the idea of playing well but recklessly, and replacing any soldiers who fall in battle. It will hurt, but it will be very different than the last time, when I was a Cautious Cathy. All those mods should be compatible. I think they each change different tables. Make sure you're fully patched, of course. And Random Storm for Sentinels worked fine for me when I used it a couple years ago. I liked the new locations, too; they weren't terribly unique, but it was nice to have new areas to blow up and knock over.
  6. Is JA2 available as abandonware yet? If not, where can I get it? I've heard so much about it, but have yet to enjoy it.
  7. I was playing a hell of a lot of STALKER for a while. The atmosphere in that game is astonishingly good and the firefights are gripping and scary. Great game.
  8. Yay! Done! I'm back into S2 fully, but we'll see how long it lasts. I'm looking forward to not abusing the sniping abilities of a maxed-out sniper as it makes the game too easy. I'm also hoping to drop a member or two and replace them with Soldiers. I like the idea of a squad of badass confrontationalists! Rarr!
  9. Jesucristo, you guys are still after the hugs? I'd recommend moving up to kisses, but the shock would probably kill you.
  10. Oh heck yeah! Check out the mods section on this very site for some good ones. There's the DieHard mod, Oddballs mod, and the Difficulty Grade Changes one that I prefer. I haven't played with either of the others much, but they were pretty popular back in the day. Sentinels has some great mods for it, too, including one that adds a bunch of new random encounters. Combine that with the incredible amount of tweaking you can do to the AI in that game and you've got a lot of replayability. Dig around in the mods section and come back with any questions or suggestions. We may just all excite each other. ...I didn't mean for that to sound dirty...
  11. They eventually started fighting back, but I'm not sure why. Maybe there's some script trigger that we didn't hit until we crossed the gated entrance, which I didn't do until we'd already killed the majority of them. And no, they didn't even engage the Allied dudes. I'm thinking there's some event trigger line somewhere. I'll poke around with it tonight and see if they develop a killer instinct or remain cattle, dociley waiting for the slaughter.
  12. So I'm on the second mission of my Allied game, the one where the Axis attack the train depot/warehouses. You know, where the dude gets sniped out of his tower at the very beginning of the level? Anyway, I'm running all my guys around the outside of the compound to attack from the rear and the Allied soldiers who guard the base are engaging the Axis dudes trying to kill them. But that's the problem. The Axis guys aren't doing anything. They're just standing there, slowly getting taken out by the grenades I'm tossing over the fence and the bullets of the Allies, who hit every now and then, even though their aim is terrible. I can see the little "active" highlight go from one guy to another during the Enemy turn, but they don't do anything, even move. The Allied guys are running and shooting and stuff, so the level itself isn't broken. So...why is this happening? Might it have to do with my use of the Difficulty Grade Changes mod? Or the fact that I haven't been SEEN by them yet, even though I'm egaging them with grenades and machine gun fire through the concrete wall? More importantly, is there anything I can do about it? An AI reset command? Anything?
  13. Totally! I love the equipment resize mod for those same reasons. You can only carry one large gun in each slot: none in the backpack. So if you want to have a rifle and a grenade in your main slots, you can't have another large gun in your backpack! It's an exercise in specialization and appropriate force management, and really focuses how you play. No more multi-talented squaddies.
  14. It wouldn't send me an email to remember my password, so I just made a new me. I wish I could do that in real life; my knees are messed up and could use a reboot. I AM totally enjoying the game! I'm at work right now and wish I could head back home and knock down some Nazi bastards... You still playing any of these wonderful games?
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