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Duma

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  1. It's from Scanners, you uncultured lot
  2. Duma

    Munkey's page

    Nicely done! Must point out though that that isn't an SA80; a search reveals it to be either the Enfield 4.85mm rifle or the XL64E5/XL70E3 5.56mm prototype rifle, the predecessor of the Sa80. The SA80 looks like this. They used to be very unreliable, have recently been modified by Heckler & Koch to L85-A2 standard; I've heard good things from servicemen about them but whether they're up to scratch in combat remains to be seen. Nice work though. Very impressed on the attention to detail.
  3. Nice work! Out of interest, what is the format that the inventory images are in? I could have sworn I'd managed to open them previously, but some years back.. that's the problem when you've been playing a game for 8 years!
  4. Obviously this isn't going to lead to any increase in detail in the unmodified game, but since someone seems to have found how to edit the palette, wouldn't it be possible to use XCOMUTIL to detect what terrain the mission was taking place on and swap (ie move from folders to replace the XCOM files) palette and graphics files, hence allowing the colours to be better suited to the current terrain? (eg: You've little use for fluorescent green in a desert mission). Anyone have any suggestions as to practicality or difficulties?
  5. Thanks, but I'm afraid I phrased it badly - my problem is that I've got a weapon modified on the Heavy Laser firing AP ammunition; the ammunition works fine but the firing sound and projectile image are both lasers! The weapon itself has damage type set to 255, and the ammo has damage type set to 0. This may be hard-coded I suppose.
  6. Ah, thanks. Another Q - where is the value that controls what kind of projectile image & sound a weapon fires? ie turning a laser weapon into a AP-projectile firing weapon. Cheers.
  7. Evening all, been a while since I journeyed over here. Just finished a game of UFO that I started last September, and decided to get back to playing around with modding it. I'm never very optimistic about my modding abilities; I like to mess around with stuff but never really get around to finishing anything. Anyway, I've had some experience with substituting replacement weapons in with pck_view but can't find the means to replace the inventory screen soldier images. Has anyone managed to do this in the past? Here's an image (photoshop mock-up, but using UFO pallettes and resolutions - so should be accurate to the image in game) of what I'm trying to replace the normal non-armour soldier with. It's based on US BDU camo with Blackhawk tacvest & gear a la Stargate SG-1. http://www.jtsystems.demon.co.uk/duma/misc/other/mockup3.gif Hopefully I'll have more questions in the future.
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