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xenomage

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  1. i was just wondering exactly how moddable s2 is now that people have gotten a look at the editor. more specifically im wondering if its so open ended that new features could possibly be scripted into the game (if it does use a scripting language like C)? i would like to see things like an overworld real time clock implimented so that players can keep track of their campaign length as so they can plot whether or not to land in a mission during the day or night. i would aslo like to see some tweeks to the interface in certain regards, such as stackable inventory (at least for things like ammo and equipment if not guns), more limited carrying capacity for soldiers, and maybe a a button like 'transfer all' so that base inventory managment isnt such a drag and drop chore. also, like someone else mentioned, make it so that ammo automatically either unloads or reloads when a weapon is dropped into the safe. there are other tweeks i can think of off hand but basically im pretty sure they all require actually scripting new functionality into the game and not just changing some variables around in the editor. well, hopefully im right in my assumption that the game is scripted and not hard coded or locked up so we could see some even more amazing things out of this fine product on some experienced scriptors take notice.
  2. oops heheh your right... if copyrights were that strict we would only have maybe a dozen games in exsistance. i forgot all you need to do is give something a different name and possibly change it slightly before its 'legal' to use for your own purposes...
  3. huh, that gun must be a homage to the x-com laser rifle then because the resemblance is dead on. (im actually pretty suprised its in the game because thats basically stealing x-coms intellectual property unless they asked permission to use it). http://www.projectxenocide.com/xcomufo/ufo/pics/big/shot0025.jpg with things like this and the hidden 'geosphere' it seems pretty obvious where the devs got their inspiration from, and that they really want to see an x-com 'skin' apllied to their game. i am so grateful for this game and its potential after playing the disapointing ufo:aftermath.
  4. i agree. having a camo helmet when the actual uniform isnt camo seems odd and impractical..
  5. ooh, im excited! the first screenshot instantly reminded me of X-com. 8) is that gun in the picture actually found in the game or did someone import it into the game? it looks almost exactly like the X-com laser rifle :twisted:
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