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unr303

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  1. Mmmmm... cant remember such things in S3. Mission objectives there now arent 'find evidences' and looks like it dont change for mission from time to time.
  2. Actually i completed S3 only once (S2 about 5 times). But i think it will not be same. You can choose beetwin missions and you can complete them in different ways. Game has everything to do the last.
  3. I had completed S3 first time and want to share impressions. 1. Story become more interesting. It is not just evidences search but something you want to see how it will end. Here are more in-mission dialogs that makes game more interesting. 2. There are much different mission types now. You have to stop explosion of bombs, capture gangster, protect base, resque scientist and much more. And you dont have to kill all here: in some cases it is not needed, in some it is not enough. 3. There are much more weapons too. But i did not used much of them because everything costs money now. That is why i used only best. 4. Snipers arent best guys now because they can do nothing when they are surrounded by pk`s from one side and heavy infantry from other. Alone scout have few chances to survive now too. To keep team alive you have to have in team guys of all kind (except maybe medic and grenadier). 5. As i mentioned above everything costs money. And reward you get after missions is enough only to heal your team. To buy weapons and keep them work, to hire soldiers and increase their attributes you have to trow out your equipment that was needed for mission when you complete it and take from dead enemies things that costs more than others. That is some sort of puzzle: how to choose and arrange items to get highest guantity of $. I dont really like that. I dont like that weapons loose their maximal points when they are repaired. That is meaning that if your sniper has best riffle he want, he unable to has habbit to use it because when he achieve habbit that weapon become completely useless. And even engenier with skill above 100 dont helps much. 6. Games now has logic: soldiers patroll territory, if one see dead body or hear shot he start to find enemy. Enemies try to crouch and hide. When they cant do direct shot they try to use grenades. Looks like enemies try to kill snipers first. 7. Wound system is really great now. If your sniper had to deal with many soldiers at long range he may try to shot at legs to make enemies unmobile, if it is middle range then sniper may shot arms to make weapon fall down, and ofcours good thing for sniper is too shot in head to make critical injuires (but in most cases more than one shot in head is needed). And good thing is that critical wounds to your soldiers make game more difficult. 8. For me it feels like here are no increase in difficult at final missions. Maximal difficult for me was in middle of game while end was very easy. I even completed final mission with two (actually one is enough) only scouts without any shot in my side. I dont think that is right. 9. Another thing i dislike is that game poor on start and final movies. Actually here nothing to watch on. I think that good game should have good movies too.
  4. Actually i tried to use pistols with my main char who was scout like i did it in Silent Storm. But that was completely uneffective. You cannot kill enemy with pistol quickly even if shot in head. If you did not kill enemy on near distance while ap ends then you are dead. Silenced weapons are too bad now, they make very low damage and enemy become to worry when you hit them so they become to see your scouts that leads to death. Best weapons for scouts now are knifes and throw weapons: fast death and safety. Actually they are. They throw grenades often especially when they not see but hear their enemies. That is why it is hard to get close enough to use bazookas or heavy grenades. For me it was best to use mines and best sniper riffles (SVT-40) against them. I saw that there was maaany of them I got 4 or 5 missions where i had to fight 1 to 7 pk`s in each mission.
  5. Did not used it because in Silent Storm it was useless, actually dont know if situation changed. I did it by was that i classify like cheating. I trowed grenades before entering door into place where nearest soldier sits and also destroyed structures that distrubs field of view, then i went as close to door as possible and shot other soldiers. Last two things were trow 2 grenades and make burst fire to kill first soldier and next 2 turns main character killing last enemy (it was veeery hard) while engenier silently disarmes one only bomb.
  6. Such it was with Silent Storm. Finally i did near that. I had good engenier and 2 soldirs that are capable to only carry weights. So they hiding during mission. Later i hired good sniper and best scout at end. But now if feels like that game becomes more easy while you go to end. Hardest missions are at middle and final missions are easier than at beginning.
  7. Game become very hard now. I was playing S2 on impossible everytime and it was just difficult as i wanted but Sentinels are impossible! I am scared to set easier level because here will be less missions then (at least in S@ was like that). First, silenced weapons (and pistols generally) become useless because of low damage. But at least knifes are great now. Second, solding captured equipment gives money for only medical services. How can i make team when i got housand buks from mission and weak soldiers costs $10000-$5000??? And thing that is totally insane is that mission where you have to rescue UN from explosion. How can team with 2 ppl kill 5 heavily equiped elites in body armour and at same time neutralize 4 bombs and all of that in few turns??? How can that be possible? These guys die only from 3-4 frag grenades! If someone tell what i do wrong i would be very appreciate.
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