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uly

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  1. Well, that sucks. I wonder though why they listed "Ambidextrous melee" in the 1.2 patch log. I presume that, to make dual melee actually possible, you'll certainly need new animation to go with it. As far as I can tell no such animation is included in the 1.2 patch. What's more, ambi melee isn't even available in UFO:AL. If they actually had it with AS 1.2 surely they should have included it with AL. Anyway it's just all very puzzling and dissappointing.
  2. Okay, the forum seems dead... but anyway. I just dug up UFO:AS and applied the 1.2 patch. (I played back in the 1.1 days.) The 1.2 patch info says "ambidextrous melee is possible". I presume that means you can dual wield knives. So I trained up my L2 ranger and put a knife and each of his hands. But guess what? He still attacks with only one knife! As far as I can tell, there's no speed nor damage bonus, either; he's simply holding the second knife for fun. Can anyone confirm this or am I doing something wrong? PS My ranger can dual wield pistols quite effectively, my question concerns only melee weapons.
  3. Two questions: Does anyone know the exact criteria for Rita to show up? And secondly, what exactly is Rita's class? Is she soldier/sci or soldier/tech? There are two "Rita" defined in the gamedata, and the UAL wiki says she's either or. Is her class variable? And what is it determined by? Thanks!
  4. uly

    OLE DB error

    Happy New Years people. That, and, um, when I try to run S2Editor, I get this following message: [OLE DB Error Message] Source:"(null)" Description:"(null)" Help File:"(null)" Help Context: 0 GUID:{0C733A8B-2A1C-11CE-ADE5-00AA0044773D} I'm sorry if this question has been asked before, but I've looked and looked and still couldn't find a solution. Do I have to set up something in the ODBC Data Source in the control panel? I've played around with the options there but no luck so far (and I've restored everything to the beginning after that.) I'm fairly clueless with the database stuff so if anyone can provide any help I would be very grateful. And is there a complete documentation for S2Editor that I can find somewhere? Oh, and yes, I did install MSSQLServer and have it running in my sys tray, and I'm using WinXP SP2.
  5. uly

    Store key

    Hello, I've been away from S2/3 for a while now, and I've forgotten most about it. I used to have this neat custom mod/cheat thing where I bind a key in the input.cfg to open the storage screen (and it works everywhere!) It made item management a whole lot easier. But I can't seem to find it now, though. Can anyone please tell me the console command or script function that opens the storage screen? (something along the line of UIStore or something vague like that.)
  6. uly

    Intro skip

    That, of course, is the ideal situation. But since developers in general continue to insist on stuffing us with buggy games, unbalanced gameplay, and useless and annoying intros, we'll have to get our hands dirty.
  7. I've reached the point where I've rescued a Reticulan ship, detected the second Wargot ship (but has yet to confront it), fought a battle in my Laputa against cultist converts, and had one of my provinces yellowed by the Starghosts. And it's been months since anything happened since then. In the mean time, I've conquered nearly the entire world (only South America left), and researched all of the available technologies, but still nothing happened. One thing that might be indicative of the problem is that when I got my first province turned yellowed, I got the cutscene with the staff telling me that "the enemy has changed their tactics" or some such, but no one has yet to mention anything about Starghosts, even though I've fought a dozen defense mission with them since then. Similarly, I've been unable to research anything related to the Starghosts, such as autopsy. What am I missing?
  8. uly

    Intro skip

    Is anyone up to making an intro skip mod? I've had just about enough of them!
  9. Am I the only one who's unable to research the psi equipments and cyborg implants? In my research screen I can see the psi lab being listed, but the required psi equipment item is not present, even though I had picked up numerous psi equipments/devices. I checked the game files to find that cyborg implants require that I already have a cyborg implants, but it is similarly unavailable despite the fact that I've picked up several advanced bodies already. Bug? Or am I doing something wrong? What do I need to do to open up the implant & psi research?
  10. uly

    AS - Localization

    That's strange. My pack.txt extracted as normal ascii, I had no problem editting it. Something wrong with the extractor maybe?
  11. See this thread. (It's the 3rd newist topic at the time of your posting. You could save yourself some time if you look a bit before you post.)
  12. Yeah, indoor missions are about the only place I use a sort of a pincer movement, but that's more because there's not enough space to excersize my full fire power. I think making the Wargots stronger in the front could be interesting, but the problem still lies in the AI. I can already imagine how easy it would be to distract a bunch of armoured wargots with a scout while the rest of my team pick them off from the side. Well, of course that's flanking, but a single scout shouldn't be able to "pin" a squad of wargots down. Basically, the AI doesn't play defensively enough, if at all. As long as they don't learn to take cover, as long as they don't try not to get shot at, sophisticated tactics will never be necessary, if even benefitial. It is very satisfying to set up a good tactic and decimate your enemy with it, but it's distinctly unsatisfying to know that you could have done the same without doing all that. The game is still quite hard, but to me, the difficulty lies entirely with the strategy part of the game; with the always tight resources and base space. The tactical part is always a cakewalk with some simple planning, even when the number is stacked against you.
  13. I agree that enemy detection is probably the most important part of any tactic in AS, which makes it worthwhile to have an almost dedicated scout early on. Later, you can detect enemies across the map with infra-red vision easily and pick them off with your snipers. I regularly have 3 snipers in my squad, so it's quite common for me to eliminate all the enemies in open field maps without ever seeing them. Infrared is almost overpowered. (Please don't nerf it though!) I disagree about flanking though. I don't see any valid point of flanking in this game. The whole idea of flanking is based on two things: 1) it is assumed that the target is weaker on the sides, and 2) that it cannot react to threats from the side quickly. Since neither of these are true in this game (even the power armors turn on a dime here), there's really not much point of flanking the enemy; running up close to it, just a bit out of the line of fire, is more effective than trying to waste the time circling to the enemy's side and back. Furthermore, since the enemies don't know how to take cover and will always run up to you until they get you in their firing range, you really can't pin them down, either. As such, there's really no difference which direction you attack them from, as long as you can get a good shot.
  14. uly

    Bug report

    Squad management screen crash bug: the game may crash when you drag one soldier in the squad over another to switch them around. Do it several times in a roll and you're bound to crash the game sooner or later. Modded equipment bugs: very often, a soldier may switch his/her modded equipment to a normal one for no apparent reason. You can of course switch it back yourself but it is nevertheless very annoying. In my experience, this seems to happen especially frequently whe you fail a mission. Equipment dissappearing bug: I don't know the cause, but once I lost ALL of the equipped items; weapons, devices, armors, all. There is no root or immediate cause that I can identify. I had to hack the savegame to get the items back. Glossary bug: someone stated this before, but to clarify: every single modded equipment you've ever made is entered into the glossary, even the ones that are completely identical. Play around with the modifications enough and you're going to end up with a 100+ items long weapons section in the glossary. Cultist invasion bug: I'm not sure if this is a bug or a feature, but sometimes when one of my undefended (without defense buildings) bases, the invasion will simply dissappear with no effect a while later and leaving the tracks and everything else intact.
  15. uly

    AM / AS Support?

    Other than some stuff about Starforce, almost everything here in this forum are either exclusively AS or AM. So why have these two games share one support forum? It only adds unecessary confusion.
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