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Oriondunn

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  1. I know I saw a post about this somewhere, but I can's find it now. In the random mission on a winding road in a britain zone there is an assasin with a katana. He murders the fist person he spots. Any way to kill him before he kills a teammate? I evaded like 6 swings from him and died on 7th. The Soldier had like 640 heatlth from being amped up. I want that sword! Once I went trough and killed all the insane shurikan throwers but the Assasin didnt appear. Although I know he was in the zone because I had a warning label on Leave. My scout was unconscious so I couldnt spot worth a darn. That was nice for like 30 shurikans. Is the only way to do this is to grab a soldier from the base reserves to sacrifice him?
  2. I don't believe you will get any experience directly towards level gaining, however it does generate XP towards abilities and skill ups depending on the skill used.
  3. Thanks for the feedback. I took the whole team to the default camp you can click into. There i was able to raise shoot, burst, melee,hide, spot and throw by using junk from the armory for ammo and knives. I linked all six together to move at same time in a crouch to get AP's up. Although I had to click on turn based mode for it to move up. While they all 6 creeped around in same direction hidden or not there spot skill went up. I also took one character and sprinted back and forth in front of my team and spot went up well. My version of boot camp. When i raised shoot i took one character to one corner of camp and the shooter to other corner so he could target other player. What little damage the player took I practiced medicine on. It was boring work but I was able to max these skills to highest they would move for level 1 and 2's, about hour and a half worth. Through all this I didnt get the evasion to move. Traping and disarming the empty chest in this screen was good for one round till I critically wounded the Engineer. Hide made the Dex move real slowly at each level up. Str still has me wondering what does it. My Soldier, grenader and engineer seems to get some str advancement. I am wondering if its the SubMG and MG that raises it from the recoil? Maybe Hard weapons vs Easy weapons has effect?
  4. Please help me with the FAQ on levling all abilities or a link to show where they can be seen. *Strength *Vitaltiy Points *Dexterity *Action Points *Inteligence * Evasion Shooting Hide Melee *Spot Throwing *Enginering Snipe Medicine Burst *Interupt The ones marked with an Asterisk are the ones I don't know how to raise, or how to raise effieciently. I read the thread regarding its a bug that the unused soldiers stats skyrocket. I have only been playing a week and plan to start over, since this is a spoiling cheat. :evil: I really wanted to try playing with no reloading the game due to a soldiers death. Choice A: Play hardcore, when soldier dies he/she is dead!, but replacement starts with exaterated stats. Choice B:Many do-overs, but character levels and skills are earned. I Choose B. Thanks for any skill up tips you all may provide. Also does anyone know a way to save a game on hard level in mission, mod or anything? I like the difficulty of Hard, but I find I run out of time in the middle of a mission alot and had to start a normal level game so could save in mission.
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