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Matt Helm

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  1. Yes, and those same companies don't ship a game manual that tells me that the editor manual is available online "now" when it isn't.
  2. I'm working on my Age of Wonders Shadow Magic campaign while I wait for the bloody editor manual that should have been delivered to us already. I am beginning to lose patience with the jerkoffs at JoWood/Nival. Why are they so incompetent that they couldn't have the English translation ready when the English edition went on sale?
  3. Matt Helm

    The Manual

    Another week come and gone without the manual. What is this weeks excuse?
  4. When I try to run DataImport.exe I get an error. It fails to start because MSVCP71.dll was not found. Any idea how to fix this?
  5. Matt Helm

    The Manual

    What's the latest news on the manual?
  6. If you just want to raise the power level then double the ranges of all guns. Doubling only rifles will make the other weapons useless except in confined spaces.
  7. I don't think that doubling the range of rifles is a good idea. With the maps as small as they are rifles will dominate the game even more than they do now. By increasing the range that much you pretty much give riflemen the ability to pick apart any foe not armed with a rifle long before the enemy can close to an effective range.
  8. Any plans to fix up the Allied uniforms?
  9. I take 2-3 PKs with me and use them as tanks, the PzB 41 cannon is useful for taking down enemy PKs.
  10. Not only can you sometimes not see them, apparently they don't see you sometimes at the same time. I was kidnapping the head of a factory. I entered the room, shot him, then sent in my medic to carry him out. The enemy suddenly appeared and finally reacted by killing the medic. When I reloaded I moved into the room again and this time saw the red sillouette and the ear icon. No matter what I did or where I stood I couldn't see him, but again when I ended my turn he appeared and shot me. As someone above suggested, I used a grenade to resolve this problem.
  11. Frankly, there are a lot of players who got sick and tired of the whining and moaning from the supposedly professional mercenaries in JA2. I am just as glad that S2 troopers have less to say.
  12. Matt Helm

    The Manual

    It looks like a good presentation, given, of course, that I can't actually read it.
  13. Matt Helm

    The Manual

    The S2 editor looks a little obscure, but not too bad. I'm an editor junkie (Unlimited Adventures, All HOMM, All AoW, NWN, Delta Force BHD, JA2, and some I have probably forgotten) and the S2 editor looks like it has serious potential. Just being able to cut and paste a building from one map to another is a great feature. BTW, anyone know anything about the scripting language in the S2 editor (Lua?)? Is it a C++ variant?
  14. Matt Helm

    The Manual

    Good to hear, I'm staying away from the editor because I hate experiementing. I've been working on a design document for my campaign instead so I will have most of it laid out on paper when I get the editor manual.
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