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Geo

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  1. Within the game's context, it seems to stand to reason that special operations folks are going to be experienced, and aren't generally going to be greenhorns off the new recruit boat. Anyway, if I was Nival, that would be my excuse
  2. Some turn-based MP games let you set a time limit for the turn, so if folks are particularly impatient, you'd set it fairly low and force them to think fast I enjoyed Blue Byte's Incubation in multiplayer, esp. in co-op (enabled by the expansion) -- it's one one of the few visceral turn-based strat games I'd played until the S2 demo came out I've been out of touch with S2, but a friend gave me a headsup about Gogamer importing the UK version -- I just ordered yesterday and hope to have by Wednesday. 8)
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