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EEVIAC

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  1. Great pictures but you've just demonstrated something that's kind of annoying me at the moment. I have three of my squad equiped with heavy machine-guns (two Chatellerault's and a ZB,) which apart from being able to take out enemies at close range in a single burst, are also very good at putting holes in the floor. (I know I should probably be using an SMG or pistol at that range but I just can't help myself.) After breaking the floor right in front of the door to where a mission clue was, and spending a few clips trying to take out the wall beside it (and most of the floor,) I realized I could just go down to a lower level, shoot a hole in the floor from below and climb up. I was immensely impressed.
  2. Its close to 5 am and I can't sleep because I keep having dreams about Silent Storm. Imagine, if you will, Silent Storm crossed with deathmatching - the gameplay is still turn-based, but there's levels of camera control that allow close "chase views" of characters as well as (obviously) first person views, especially for my character. The squads are also more evenly matched, in terms of numbers and skills. So I enter a random encounter with my Axis squad, who are all at about level six, and just begining to be quite lethal on a battlefield. I leave a wire-fenced enclosure and start sweeping for an enemy presence. It doesn't take long to get an enemy sighting. Something is wrong, though. On closer inspection, my squad of Carm, Eagle and myself have apparently faced off against John Romero and Tom Hall. Hall laughs in a high-pitched cackle and Romero calmly talks trash. So I aim up my Browning and give the customary spray from the standing position I usually do at the begining of a conflict. A warning of sorts. (I miss, for those keeping score.) Carm and Eagle then take shots with their scoped guns, also missing. I'm beginning to wish that I'd quick saved, how often will you get Romero in a random map. The enemies turn - the place where it all goes wrong. I don't even remember being shot, I don't think I was, but somehow my whole team was wounded (perhaps it was some kind of "Silent Arrogance" weapon.) Bleeding, decreased percentages, deafness - I sense imminent defeat. At the end of the turn Romero and Hall fade quietly into the jungle backdrop. As soon as I have controll, I move the squad east, desperately looking for a place to get off the map. I see a blue car that looks exactly like a Banshee from GTA III, and Eagle pipes up that we can use it to get away. I have two thoughts - briefly I consider that the Banshee is a two door car and we're not all going to fit, then, more importantly, that I can use the car to (less than honourably) run down Romero. Suprisingly, we all zip into the car and I steer it along a gravel road looking for Romero. The car stops in the middle of the road, my brilliant tactical plan of hit and run ruined, but for some reason the entire party is now healed. And that's as far as the dream went. The reason I'm posting this (apart from public humiliation) is that it demonstrates how deeply the game has burried itself into my sub-conscious. I'm at the point where the complex inter-relationships of squad members is obviously taking up a larger part of my thoughts, whether I'm cognizant of it or not. If dreams are meant to tell us who we are and what we want to be, then I am a person acutely close to the PC I created in game. It speaks volumes about the quality of the game.
  3. Sorry, I editted that to emphasise how much I'd love a Wild West mod. It could be fairly straight-forward, like a stereotypical Clint Eastwood movie, or it could be more wacky/sci-fi like Burroughs' Place Of Dead Roads. Now that I've seen and played the game, I think the dynamic could work really well. Lots of small hamlets, and larger, more prosperous gold mining villages. It also provides some obvious diametrically opposed factions, similar to Axis vs Allies. (Perhaps I should say tri-ametric.) I'm thinking Lawmen - protect towns and landholders from Outlaws and Indians, Outlaws - get gold, subvert Law, provoke Indians - sack towns and reclaim homelands. There are lots of different motives for each of the factions, which in turn lead to varied win-states. I only wish I had the skills to contribute.
  4. North Queensland - about an hour outside of Cairns. My guess is that it arrived in Australia Tuesday last week, the rest of transit taken up by regular mail. (I know it couldn't have arrived any earlier because I've been checking my postal box twice a day.) As for the game - I was ready to be disappointed. I've been playing JA2 for a week in expectation of the best TB squad-strategy game in years. Surely there was a chance the game might not be as good as I thought it would be. (I haven't played the demo and my opinion of it was based solely on forum comments and the fact that an Australian S2 fansite had been set up for a game that didn't even have an official release in that country.) So it was with trepidation that I approached the first mission, after spending a good 20 minutes making sure that my Axis alter-ego expressed just the right amount of cruelty in the thinness of his lips, and just enough compassion and vulnerability in the furrow if his brow. After taking out most of my combatants with a few sprays of SMG fire, I found myself pressed up hard against the right-side wall of the bank. Fairly rudimentary stuff, but my confidence in the game is growing. An enemy pops into view from inside and fires a few shots at me. I hold my breath, as I do in TB games, and hope they miss. They miss by miles. In retaliation I open up and fire a barrage through the front doors, glass and splinters and bullets spraying everywhere. For a moment I feel almost sorry for the doomed bank robber, crouched behind some flimsy doors, toe to toe with a madman who has a penchant for full-auto SMG fire. I feel his fear. This is when it dawns on me, an understanding, an epiphany : I am playing this game, and it is, indeed, heavenly. By the way - sorry for going off topic.
  5. Ordered on the the 31st October, recieved on the 10th November (today.) It takes four working days for mail from a capital city to reach my remote part of Australia, so that's pretty good. I'm reading the manual currently, might even play the game soon.
  6. Is that the English version from Gameplay? (Yes, I am also waiting.)
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