Jump to content

DrZettl

Members
  • Posts

    8
  • Joined

  • Last visited

DrZettl's Achievements

Squaddie

Squaddie (1/5)

0

Reputation

  1. But there are also Priorities on each layer spot too. These seem to be a tagged bugged and they tend to fight each other. But the optimal way to do it would be multiple layers on top of each other.
  2. Try checking out the Materials tab. Use the Eye Dropper tool to pick up the Material from the floor you want and then use the paint brush to apply it to your custom floor. Or just pick a material to use from the Material tab.
  3. I was thinking about this today and realised you can actually create maps that link together. So you can have as big a map as you want, just not all at once.
  4. I've had the editor crash every time I've used the editor for a while. My guess is that there is a memory leak within it somewhere. Nothing ever seems to be lost though, the editor just bombs, you restart it and go back to what you were doing. What is the realtime view meant to do? I don't notice a difference with it on or off. And if you want to test the map in the game, hit the play arrow and it loads a windowed version of SS right in the editor. Best feature ever. It would be nice if it was easier to ship a map (for dev or play purposes) to other players without having to build a whole mod. Oh, and what happens to the stuff we build when Nival patches the game and stuff within the database changes?
  5. Why would you use the Intermediate Floors and Intermediate Solids layers?
  6. Well, just found out a way you can do this. Select your entire map (or part of it). Right click and choose Create New Template From Selection. It then offers you a new item size, which can be larger or smaller than your current item. Wait a bit and you'll have a new copy of your map. The only problem I've found is that it doesn't copy over the texture layer (and there may be a way to do this still).
  7. Has anyone figured out how exactly the terrain spot priority works? One would assume that a higher number would overlap a lower number. Either that or lower overlaps higher. Well, these rules seem to hold... but randomly. Sometimes a texture spot overlaps one, then another texture spot overlaps the other.
  8. So far I've managed to find my way around the editor quite well. I have a few issues and a few tips. Issues: o What are the little pink dots for? I'd have thought they were some sort of snap align doohickeys, but I really don't know. o Is there anyway to snap objects like the constructors? Ie: you make a wall with a window/door hole. You can then drag in the frame and it'll snap into place since constructors do that. But it'd be nice if the actual door could do that too. o Can you put down spawn points for your units? If so, how. o How do you flag NPCs as friendly? I saw the diplomacy_id but I can't figure out how to use it. o Is there any way to resize an item (ie: map piece) after creating it? o Is there any way to move objects/parts/etc with the cursor keys? Mouse control is a tad fiddly sometimes. Tips: o I've found that I get cruddy performance in the editor if I have the grid turned on. Having the grid off is crappy too since you can't see the map bounds. So the solution is to turn down the grid size (Preferences/Map Options/Grid Interval). o Turning on the 'Snap to active floor' options also helps you know what you're working on.
×
  • Create New...