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dblewis

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  1. Actually, one area in which there is too much dialogue in the allies campaign is at HQ. The nurse and armory guy are useless. ( I'm really tired of hearing him brag about his poor selection!) I much prefer the way the axis HQ is set up.
  2. I've noticed this a few times too. But seeing as how I wasn't losing AP's each turn even though there was a blood drop next to the character picture, I just figured it was some sort of bug.
  3. Yes, the Colonel only "gives" you your first mission so there's no need to ever return to the breifing room unless you desire a change of personnel. The rest of found through clues discovered during your missions. Complete all you objectives before exiting a mission.
  4. I've been tempted to see if I can have my engineer run over at the beginning of the mission and try to disarm the mines. Don't know if its even possible.
  5. So what's the big deal about little Joe? Is this a sci-fi weapon?
  6. I use the "getitem" console command to make sure I'm fully loaded before each mission if what I need isn't in the base inventory.
  7. Thanks for the info. Any one know the way the Russians or Brits armed their squads. I've been thinking about doing a squad of Brittish paratroopers ever since I saw a D-Day documentary on the capture of the Pegasus bridge. Hint: a great mod idea.
  8. This is why I use the "getitem" console command so that my guys (and gals) you use the same weapon throughout the campaign and thus gain the maximum familiarity. I have numerous posts on my feelings about how the game handles this so I'll not mention it again here. I am curious if familiarity applies to a single weapon or all of the same kind. I haven't tried it but if you swap your thompson for another identical thompson do you lose all your fam?
  9. Not a big deal. I've play the mission both ways. Sometimes if you go down to the basement immidiately after the attack begins you will find a german soldier with the doc. unconscience over his shoulder. You shoot the german soldier and recover the doctors body. The clues given at the end of the mission are the same regardless of which ending you get. Something you might want to try if you decide to replay the mission is to run to the barracks building and use the radio. It will summon Brittish reinforcments.
  10. cchargin!!! Glad to see you found this sight!
  11. Two very usefull mods not found on this site (yet) can be found on the Nival site in the following threads in the modding section. Skill hack by cchargin automatically upgrades your skills when you level, just like the guys left at the base. It can be found in the thread titled "Skill hack" The equipment fix by Dark_emissary enlarges the size of 2 handed weapons like rifles so that they will not fit in your pack which adds some needed realism to the game. The great thing is that it applies to the enemy as well. It can be found in the thread titled "A simple mod..." I have P.M.ed both authors and asked that they post their mods on this site.
  12. I got them off of the official Nival site. This is a beatiful, very user friendly site with lots of good info but hte Nival site seems to be more active. It would be nice if those mod could get posted here. There isn't a sticky on the Nival site so you have to search the threads. I'll try to get the mod creaters to post them over here. See my post in the Modding section of this site for directions to them.
  13. In the attack on the allied warehouse, I had a German soldier get caught half-way through one of the large metal gates, legs sticking out one side and head and arms the other. I opened and closed the gate several times just for laughs.
  14. If you play a rescue type mission you can still control the additional character even though all seven tab have been filled. You just have to click on the character on screen and you can access their inventory screen ect., they just won't have a tab.
  15. There is a section on this site on how to enable the console feature. Once this is done, you can type in some very usefull commands such as "getitem" to add any item to the selected character's inventory (you can read my rants on this subjet in other threads) , "summonunit" to add units to the map, and "save" which allows you to svae the game during combat (a convienent option when you have kids)
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