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xv_lee

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  1. deathbellows are nothing... tis da bloody rectiluns (howevers its spelt) that annoy me!
  2. purely the ability to edit aliens stats and loadouts on tactical missions some way of making the aliens stats random, so they're not all heroic/excellent, and individual aliens could be stronger or weaker than the next the ability to change the average load out so you can set if all or some aliens have good weapons
  3. a very good game already but definate room for progression in a sequal. im not sure on expansion packs; to me they seem to be a bit of a money-spinner for a few new weapons and graphics. i never buy these as to me it seems like its all money orientated. as for features in a new game tho... being able to build and improve bases i like the current idea of bases having a purpose (ie mainly for military, research etc), but itd be cool to have more control over bases; ie, the R&D staff, medics & supplies, and definately the structure of the base itself, and the start positions of the troops! bigger squads and new units i know its based on small-squad tactics, and u mite not need it for all missions, but it'd be cool to be able to have control over a bigger squad should you want to. i remember those squads of 20 in my avenger... also, androids and HWP's; they would really even up the extreme psionic advantages the aliens' possess. local militia/army/security/civvies/passive squads it got me a bit that in this game u could delegate missions to other human forces but you never saw them. it might be nice to arrive at a mission in a stand off situation as reinforcements, or maybe have a few shotgun happy locals trying their best in vain. maybe after delegating a mission u recieve an emergancy call for help? perhaps even another military squad taking on the aliens independantly, say, in a base defend mission, on the same map at the same time as you. more stats and supply figures a reserve army size- ie, your conventional forces total 200 men. you delegate a mission to them, they fail, the conventional forces drop to 190. also, anyone find it weird how (before teleporters) that no matter what base they flew from, they had the pick of all the staff and all the weapons from all the bases? some kind of supply/personal home base would be good; so you have staff stationed all around the place and not everywhere at once.
  4. yeah right! that confused the hell outta me for a minute! ???
  5. something about the biomass infecting all the burgers at macdonalds creating uber-cows i think. i could be wrong tho.
  6. xv_lee

    Too hard

    i'm doing normal. and it's just become a complete bitch! :dontgetit:
  7. yeah i went back and changed it to normal and it still seems a lil' hard
  8. Personally after the 2nd Russian mission the game I was loving becomes far too frustrating; every mission my soldiers are mind controlled and killed with repeated rocket attacks, even if I take it slowly with ambushes and suprise tactics I'm getting massacred. It would have been nice to have met a stronger opposition more gradually (ie only one rocket alien or mind control psi alien at 1st, not a whole mission of them), and maybe have some better form of protection, especially against psionics.
  9. xv_lee

    Too hard

    yeah i was kinda thinking that, the curve does change considerably after the 2nd russian mission
  10. aaaaaagh! this one did my head in! did it tho, eventually, suprisingly with no fatalities... i took Paganarh's advice and kitted 'em all with heavy armour, and as many medikits as they could carry, (at least 2 each). 2 x snipers 1 x grenade launcher 1 x advanced laser gun 2 x plasma gun 1 x reloadable rocket launcher the main problem for me was the first 30 seconds. there are 4 aliens to your immediate left, 2 with rockets. basically i tried to get my soldiers a few spaces apart from each other, then launch as many explosives as i could in the general direction where those rocket aliens would soon appear from. i killed one rocket one b4 i even saw him, and the other one as soon as he launched a rocket at me. he died but ko'd 4 of mine. one of my survivors was a sniper... i used him to provide cover while the other 2 went on a mental healing mission... was frustrating as they kept losin conciousness but paid off. i took the rest of the mission extremely slowly and carefully and it was fine, no real problems at all.
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