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Smurf

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  1. Bug. Unless you type in the d/t in each save slot or use a numbering system for each save.
  2. Good. "High Styles : Interior Designs" "PhoeniX COMpany : The Missing Link" - Credit to Chryssalid_Victim for spotting that one.
  3. In an infinite universe the game is called all these things. Daisy Sees the City: From Close Up Scabs: They're Great for Picking At Traffic Polution: The Alien Solution Anymore that you can add?
  4. I agree with nearly all the points that Obsidean made. Although I think that the story is reasonable just very poorly presented. I imagine that someone spent a long time thinking about the name and presentation of the game and that someone wasn't the one who'd have to pick up the pieces afterwards. While 'UFO'!='X-COM'; in a lot of people's minds they're pretty much interchangeable, especially when the game style is very similiar and the packaging is designed to highlight that (yeah I know the old one about judging books..). As most people don't have a mental database of games names against developers it's almost guaranteed that we're are going to confuse the two and expect bigger and better than X-COM, and why shouldn't we? Like Obsidean said, it's been a few years. When I first realised that it wasn't the same and was actually a step backwards (from my point of view) I was dissapointed and it's difficult to enjoy a game after you get hit by a big initial dissapointment as you just keep finding faults with it rather than positives and let's face it ALTAR haven't helped themselves by making that bit easy. Personally I think that 'Daisy Sees the City: From Close Up' would have been a better title to avoid that situation, although I would have still bought it after seeing the feature list on the back. I just wouldn't have expected as much from it. It's difficult for me to believe that it's not an intentional spin put on the title by their marketing guys. But then so what if it is, they did their jobs, and I was sold to. Next time I'll know better. I didn't appreciate the influence that Atari had on the situation until now. That's interesting..although somewhat annoying.
  5. Well said. My experience exactly, only with more bugs and less exploding monitors. Also wondered why I was being told that there were 'high styles' around all the time. Never found any.
  6. I preferred the natural selection approach up until the Aliens starting packing stuff thats a bit more substantial than their early pea-shooters. Then I went for the fated hero thing, seeing as the alternative was the less attractive grisly mess. You'll see what I mean.
  7. My bad. Sorry. Play the demo a lot.
  8. Perhaps a new smilie should be added to the site to replace the word 'bug'.
  9. The aliens actually are really stupid. They run in a straight line towards you as soon as the level starts. Most of the apparent tactics they use like grouping and ambushes seem to be more related to the having got stuck on scenery on route. Do their actions become more intelligent when they get rocket launchers? No..they just become stupid aliens with rocket launchers. The tactics are exactly the same..right up to opening fire on you when they're stood next to you. It's lucky for us that we discovered that bit of research that told us how society driven they are isn't it. Otherwise we might have just assumed it was poor design. :angel: On the other hand, having played a few games like RTCW: Enemy Territory, they might just be based on particularly astute observations. I have no oppinion about your intelligence or lack thereof, just don't let them do it again.
  10. @Zowrath. Were you wearing the special rose tinted specs at the time? If not then then the only explanation is that I got all your bugs...and about five other peoples as well.
  11. Yeah, sorry I'd been mainlining rant and had run out of steam (for a bit). It's always good to know where people are coming from on forums, otherwise you end up spending all your time telling them stuff they already know. Oh dear..bet you knew that. ??? Thanks for the link, all my moaning about Aftermath has reminded me what great games the X-COM series were. I think I'm going to need to regress a little and dust off the CD. Damn, I'm probably going to need to dig out the ripped jeans, stop washing and start smoking again to get that authentic atmosphere. As for ALTAR and Aftermath; I have a little more sympathy for them after having read the dev. diaries. It's pretty frustrating though to see so little advancement in a genre that's needs it so badly. OK..I'm going to stop before the shirt rips and I turn green.
  12. If as you said you completed all of the of other titles then the chances are you'll be comparing it to them and may well be very dissapointed. Don't know, I've had the game for a week and have stopped playing now until the games is patched properly (it is REALLY that bad). I don't want to spoil an otherwise reasonable plot with my experiences of the large number of bugs and design flaws. Personal choice and I'm not recommending it to anyone else. Good advice to play the demo. I'll be downloading it or getting it off of PC Gamer anyway as I am curious as to how they're going to present it in a way that isn't going to scare potential customers off. So I'll let you know how they compare.
  13. I enjoyed Apocalypse above all the others simply because it had so many facets and levels of depth to it. I've never played a game since that allowed so much flexibilty when it came to how you play tactical missions AND they even managed to solve the great real time/turn based divide intelligently. The idea of having to protect the other factions bases or gradually lose out on sources of valuable equipment was and, so far as I know, still is unique. It's also one of the few games I ever went back to after completing and then cheating hideously and still found enjoyable. :inlove:
  14. Another damn fine conspiracy theory crushed. :alien2: Thanks for taking the time to reply so thoroughly . Both the site and forums are very good, which is always a nice thing to see.
  15. Ok I agree with what you said up until then, the chances are that they won't change it a great deal and perhaps we'll have to wait until they or more likely someone else does it in another game. However, they have already gained financially from me and you and all the others and as the work is significantly below the quality that was expected by quite a lot of people I would expect them to remedy that. Well the thing about small and independant studios is that they're small and independant and therefore a bit more flexible about how things are done. They exist because they take the risks that the big boys won't and their games either become innovative, outstanding successes and the company goes on to fight another day or shoddy efforts which eventually puts them out of business. At the moment this one falls into the latter although they are patching like demons so it might still make it. Personally I hope they do. Erm..the one thing that this game isn't is original. Almost every aspect of the game that I've seen so far has appeared in other games. That doesn't make it bad as that happens a lot. But it doesn't make it original either. I'll give them credit for the car with legs though, although for some reason that reminds me of a Terry Pratchet character. I think that if 'half-baked' is the worst word used about the game then they should probably consider themselves fortunate. 'Half-Baked' is one of the nicer words that I use after my team has been wiped out for the sixth time by rockets because I hit the space bar to freeze the game a fraction of a second after the computer has already done so for some other reason. In fact it normally falls about half way through a long and descriptive sentence full of words which are not so nice. Which getting back to the topic is what I would also like Them to look at. It would be good to break down the pause options even more than they have done so that we can choose exactly what we want to be stopped for as some of the choices enable the irritating notifications as well as the useful ones.
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