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shrapnel

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  1. shrapnel

    Blood Patch

    I was using 2.4 - the vfs file Boks provided worked though.
  2. shrapnel

    Blood Patch

    For the life of me I can't get this mod to work - I uae alpine and everything seems to be installed well - alpine reports a good install. When I play the game I don't see the extra blood though.
  3. 1) I read that the resolution can be up to 1280X1024 yes when i run "Launcher.exe" the only option is 1024X768. I have a top of the line ccomputer (P4) w/ a top of the line graphics card (Geforce FX uUtra) and the latest drivers(Det. 52.16). Am I missing something? 2) Director's cut: If I understand right this saves replays of all th action of a mission. Where does one access this? Thanks
  4. I didn't see any option to turn on AA in the game "Options' area or the Launcher.exe Options. Are you talking about activating AA from the Display properties accesses from the desktop? Also when I first loaded up the game there was a brief message that said my AA was not supported.
  5. I've only played for an hour so far and only lost one guy (Malcolm - which was ok w/ me). =) I'll probably not reload unless I make a total mistake or do something accidentally. I noticed that replacements start to come w/ a few levels already at a certain point so they'll be somewhat competent. I agree w/ the poster that mentions just to delegate the harder missions till you train up the replacements to an effective level. Seems like the best way to go. So unless I do something completely stupid which I tend to do when playing at 4am =) or do something I didn't mean to do then I'll not reload casualties. There will probably be exceptions but overall the dead shall stay dead in my game.
  6. Looks like most want to be able have a momentary component (I agree). Instead of money however how about resources (steel, copper, gold, etc). You'd have to build mines (see below) and the resources could b used to augment equipment or to replace destroyed planes/equipment and to build stuff (see below). Looks like most want to be able to build stuff (I agree). Instead of bases however how about: Radar stations to expand the detection grid Mines to mine resources Defenses systems (turrents/sheilds/etc) Power stations to power buildings/defenses Sonic stations to detect underground labs (see below) Etc, etc All need resources to build and all can be destroyed or captured and all have upgrades. Weapons caches and government labs: Random caches (abandoned armories, etc) of weapons that either you or the aliens can find (spawns retrieval mission). Possible that the aliens learn about what you're going for and attack you during the mission Random secret labs that contain super top secret tech. The techs are in different stages of development before the alien attack and you'd have to continue the research before gaining access to what ever the research was about. Spawns a retrieval mission to (these lab are most likely deep under ground). Or an attack mission to stop the aliens from taking the research (if they find the lab 1st) and if you detect them. Also there might be defense systems built into the labs so you'd have to take these out. These will shoot at aliens and humans. I like the idea of Mechs or Robots, that'd be cool. Vehicles would be great to even if it's just a humvee w/ a machine gun mounted on the back). Artillery should be added as well as Air strikes. Air strikes can be intercepted and artillery would be limited. AI: I've only played the demo and faced low level stuff (I have see units run away) but I'm hoping that the higher level aliens whom have an advanced military understand and use squad based tactics. More weapons!!!!! Just about any part of this game can be expanded so the Dev have their work cut out for them. As for a sequel how about: UFO: INVASION Yes they have landed and are invading (taking over).
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