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ReaperMan

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  1. First of all, Freedom from XCOM1, Stronger storyline. Little things like when research is ready--> show results and automatically tsart new research so it doesnt have to do manually all the time.. Developement wtf is that, i research laser and still have to develope way to use em.. Useless, more useful would be manufacturing so u dont have to find all the weapons before use them, found 1 laser and thats it after playing 1 night grr.. Fighters appear automatically, no equiping of em.. And still standard hornets drop 4 ufos.. weird.. First played 5 hours with 2 bases and after hour i have 12 bases.. hmm, i have 1 research base and to research something takes 8 days, i make 2 more samekind it takes still same time.. Bugs bugs bugs.. No vehicles.. Creator has taken too much shortcuts making this game. in sequal deffinately try to get interface and smoothness alike in ufo enemy unknown and terror from the deep where u can build and equip allmost evrything.. And marsmanship only affect snipers LOL! Much to be done to make sequal more better than original ufo's.. Nevertheless this one haves also its good points like in combat missions.. only annoing there is that damn done,done,done,done from each squad member eaven if u command em as in group... Well only 1 night played, more feedback coming up from true xcom 1&2 junkie
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