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pemigan

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  1. Thx for the help! The patch has appeared!
  2. big big big thanks!! Slaughter - right you are I have a request to J.R. Even if they do publish the patch could you still post what info did you gather - concerning - why didn't they publish it? Just curious
  3. Don't worry not only Italy has this problem.
  4. Still other Cenega divisions ( or maybe you call this a fraction in english? )did their job at the same time. That's why i thought that maybe someone forgot to place a link Damn those alliens are stealing my "patch" again Well time will show. Patch loading/waiting procedure initiated...
  5. but none of the weapons / heavy weapons platforms need training right now in the game - after all we command soldiers not civilians. Why should a mortar need training and a bazooka shouldn't? Naaa training is no good. And about the mortar i think only one man would be needed to operate it. I Thought of something like in JA2 was done. What do you mean aiming officer? You command the guy to shoot he stands deployes the mortar loads the shell and off one shot if you're lucky you'll hit the target if not he fires a second shell and so on. One mortar one man. No new complications. Just another heavy weapon in the game.
  6. what a crazy idea. And do man need training for a bazooka or a minigun? Nope instead maybe a new speciality? heavy weapons trhat are deployable . This could lower the requiered aimed shots from 2 to 1
  7. I vote for not removing the rockets but simply give all the rocket launchers a whole map distance. By saying all i mean all human and alien. If it was done like this then at least this aspect of the game would be balanced Maybe mind controll should be removed?
  8. Don't tell me you wouldn't like to have a mortar
  9. i had 3 snipers, 1 granade launcher 1 medic ( full with medikits ) and one with a bazooka and one granade thrower. All the time i kept my soldiers away from each other, so when a rocket was launched only 1 or 2 man had to move. While firing all my man concentrated only on one reticulan to kill him as fast as possible. Rocket spitters are a priority! During the exchange of fire the medic was running and doing some realtime healing. About 7 reticulans where infront of the gate and another 7 behind the wall. After killing the first 7 dudes i healed everyone and made my man stand in a safe but deadly position infornt of the wall where i intended to strike. It is important to regroup your man in a way so that at all time everyone of them is capable to attack every reticulan. Beeing more clear at all time the whole squad should be able to attack the same reticulan - this allows you to maximise your fire power in time.When you're good to go it's time to throw a granade ( one only ) but not too close to the wall. Try to make the hole as small as possible. Afterward the factory producing dead reticulans is on. After the first stage i lost 2 -3 medikits Faze two. Same rules the squad stands in a room prepared to kill everything everywhere as fast as possible and one scout ( fast as hell ) is walkind into next rooms looking for pray. If he sees one he fires upon and withdraws to the group. Stupid gray man follow him and surprise surprise... It is important to expect the worse at every step and try to best prevent it. This approach makes the mission take a long long time but your losses are minimal. it is frustrating becuase you possision your men carefully in every room send the scout and repeat this continously. 4/5 of the mission time you will be just wasting time but you'll be safe as hell. Hope it helps ta ta.
  10. Well you wouldn't actually put anyone anywhere. This live alien would be just a prerequesite Maybe you would just put them in a maze and the alien has his eyes or whatever he has covered so that he doesn't kill our guy by accident That was just an idea Maybe you're right - a crapy one The amount of the soldiers wouldn't infact change. I would just change the fact that there are 2-3 squads. 14 active soldiers instead of just 7. You would still value the lives of your man. Especially if you lost 2 whole squads but previously you had accomplished many recruit missions it wouldn't be just a minor loss, because these new recruits would totaly lack experience! And so in this particular moment the game would become far more difficult and next time you would watch over your men. If you reached a certain ammount of troops like it is done now no new recruit missions appear. I got a new idea. Each troop/soldier should be givin an opportunity to train but only in one direction. So that in the end we don't end up with a perfect medic sniper granadier and a rifleman all in one ( something like a one man army ). For example i decide that this guy will become a sniper and after this "first" training(choosing a speciality) i would receive new skills to be trained but all in the "sniper tree". Sneeking/standing still/precision/aiming/observation/stealth/speed/stress dealing bloody bla bla yakidy shmakidy etc... Ofcourse some of the skills would still overlap because a training skill like speed would appear in almost every tree. But here again i have an idea. How about the skill of observation for a sniper would be different ( worse ) than the skill of observation for a scout proffesion. Whats more a sniper would be able to use his observation super duper skills only while holding a weapon ( with a sniper scope ) (any weapon). So that in the end a scout would be a good observer without special tools and for example he would spott enemys very well while in move, while the sniper would need to be in a halt and he would also need a sniper scope on the weapon to make use of his obserevation skills. The sniper's observation skill would influence the snipers aiming abilities while the scout observation skill would influence his ability to spot enemys. Aha and one more: previously i wrote that it would be nice to have something like cover fire ( firing mode while walking ). Well the idea is that not all wreapons would allow this. For example sniper riffles wouldn't. Well maybe my ideas are too detailed. But something has to be done about these professions. The saying says "if somthing is good in everything then it's good in nothing". Lets keep this alive in the game The current situation with the allknowing soldiers is absurd. How about a mortar as for a new weapon? It could have a special function that after firing the second shot ( while it's deployed ) it's accuracy would drasticaly grow. If you stood up and moved you mortar ( from the deployed position ) you would have to give another 2 aiming shots. And let's make the mortar shells small 1x1 or maximum 2x1. another idea How about also coordinating air attacks. Imagine that there are 4 alien ships, we have worse crafts but we try to overwhelm them with numbers by attacking the ufo's with 2-3 squadrons at the same time, from different bases. Stay tuned more ideas in the next episode sorry for my mistakes
  11. Thanks but that wasn't necessary i did find the polish cenega division. However in my first post i wrote that i am asking you because the polish cenega didn't bother to answear my question. More over i did ask them a second time ( as you advised ) and ... well same story. Lack of any support, any response. I was helpless so i came for help here. As i understand this patch for the polish version does exist i mean Altar did create it? however cenega didn't publish it or something ?? Yeah well thanks anyway i'll just wait till maybe someone will come across ("by accident") this lost patch. <- i am tallking about Cenega Poland.
  12. First of all make a graduation of available technology's for research. What do i mean? That is simple. No one will research gauss technology first if he can get his hands on the alien masterblasters right? Well then first humans should be able to use only conventional weapons ( but all of them should be available in the beginning of the game ! - after all these are human weapons to which we have access and which we understand right ? ) Ofcourse the problem arises that no one will use a desert eagle. He'll choose an ak. That could be solved by giving pistols and weaker weapons proper respect ( stats ). After all you can blow someones brains with a pistol. In the game however the best use for the pistols is to use them as an element of decore. Maybe they should be givin bigger strength and bigger accuracy? Or maybe the alien ships wouldn't allow boarding the ship with too much metal so the player wanting to bored the alien craft would be forced to use only pistols and granades and so on - something like a metall detector <-- this would be a situation in which pistols would be very wanted. To research the alien fazers we need TIME. After all it's a completely different technology, something that is not baised on our maths, knowledge and logics. I suggest that we should be able to research alien weapons only with the help of the good reticulans. And that would happen at a certain moment of the game, obviously right? The gauss technology would be a brand new technology tree wich would be as strong if not stronger then the alien devices. Ofcourse it would inflict a new type of demage such as for example rays. This would be a good moment for inventing new armours which would prevent you from lesers plasma and rays for example. Aliens should also be givin a possibility to take our technology and make some use of it. For example we invent gauss technology we use it for some time. And after a few weeks we encounter alliens with weapons that are based on this adopted gauss technology. So from now on not only we capture technology but also the aliens do. Tanks are a bad idea because they would have to be enormous ( look at how big the cars are ). Not to mantion the ways of transporting a tank across the globe to the battle field without having a base in close vicinity. Also the tank statistics would be a gret draw back. How fast should a tank be? Modern tank can go what 60-100 km/h ? And they can shoot from what , 1-5 km distance ? The maps are simply to small for this!! Making the maps bigger is also a bad solution because first of all the game reqirement would grow bigger and second of all imagine that with the current map size there are moments that you keep on looking for the last alien and what would happend if the map got 5 times bigger? From the same reason entering the buildings is a very bad idea. The complexity of the game would unnecessarily grow. The length of each battle would considerably enlarge. Many, wayyyyyy to many problems arise. For exmaple what should be destroyed inside? Should the inner walls colapse but the outter walls stay intact? However maybe a rocketluncher could do some demage to the buildings? It would be nice to shoot a wall and see the demage inflicted. More then one team and more then a chooper is a MUST! We should be given an options to synchronise the choppers so that more than one team arrives on the battlefield. More weapons MORE MORE MORE. - conventional - alien - mixed weapons Add gadgets as uv gogles/ laser scopes/ clay mores mines and so on! The missions at night could be very dark but if your soldiers wear night vision gogles then the whole battlemap is seen in green ( you know what i mean ). Those would give a rest to our computers ( i think this would require less compuer "power" - after all the sight i ranged because it's dark and what you see is greenish ). Those who ghave slowers computers could go to the missions only at night time Robots are a good idea! implants MMMM that i like ! The intercepting should be more influenced by the player. Maybe a couple of formations to choose from before the dog fight? Etc... Underwater misions - hmmm NOPE I say no because this would require a whole new world to be biuld. New dependencies and so on. We are not thinking of a sequel - just an expantion pack. Bases should be givin air defences. And we should be allowed to decide which will be build. / researched. more Armours! And add shields like special ops have ! Make a sniper rifle usless on short distance gun fights. ( Enhance rifle meaning ) Civilians in the cities may also be too much. I take the requirements into consideration. However maybe some roving plundering band with which we have to fight? This would be also interesting. Humans vs Aliens vs Bands. Imagine a mission in wich aliens appear a gang and us and everybody is against everybody These bands give also special meaning to the multiplayer / 2 players controll good guys 2 controll aliens and 2 controll the gang before the mission maybe an airstrike could be called in? It would make a major sweap of the area and the we go in. We should choose the spot where we land ( except for the rescue missions ). Recruits should be rescued not givin for free. You win you get them you don't fight you have no new recruits. maybe later in the game after ( gaining controll of nuclear/missile bases ) we could be able to soften up the enemy aircraft with missiles before we send in our boys increase the amount of mission types! different resolutions more different alliens if we make an autopsy ( how do you spell this ? ) not only do we gain the knowledge what we are fighting with but also our man know better how to kill so they become more deadly. Maybe a special training or something like that ( first ofcourse you need to capture a live alien !! ) new things to research maybe electric weapons more more more knowledge Shooting while running is also a splendit idea. Many many more good ideas appeared in this topic. Hope many of these things will be givin to us in the expansion. I also hope that patches and add-on's will constantly appear because Aftermach is nominated to once and for all kill the mith that no game can be better then the old x-com. Ps. Sorry for the spelling
  13. I play a polish version of Ufo Aftermatch and I too would like to deploy heavy weapons by kneeling. How is it that i don't get to ? As I see 6 different language versions allready got their 1.3 patch. The buggs that this patch repairs also appear in the polish version. Shouldn't Altar/Cenega repair all the language versions without exceptions? Or is it that no-one gives a fart into outterspace about the polish version ? ??? When i asked polish Cenega representatives via e-mail about the date of the release .... , simple as that, i got no answer. Maybe someone has an english version which he would like to sell ( to me that is ) ? In this god forsaken hole ( Poland ), where normal things don't happen very offten -no shop sells english versions. Sorry for my mistakes.
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