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Nowakus

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  1. Heh, maybe your aliens have higher AI (Alien inteligence) then mine. Or maybe it is question of visibility - they will not attack the guy in the back because they don't see him. I'm now playing a campain and can't wait when I will get the machine gun at last. I already have the railgun, gatling gun and double barrel gun - they just don't compare. Btw, I have just witnessed something wery encouraging - an alien fired a rocket at me, and he missed so much I didn't even need to move my men. I was rather amused.
  2. Outrun? Excuse me while I laugh, ha ha. :-) These guys never run. They don't have to. They will blast away every Gray before he can fire. If not, they can survive a single rocket thanks to the heavy armour. And a good tactics calls for a screen of other soldiers that protect against surprise rocket or psionic attacks. The collapsible machine gun deals 1500 damage PER SECOND. And it has range that equals sniper rifles. That means you can shoot farther than you can see, and you don't really need to move them often. And it packs 5 times more ammo than the gatling gun. A single CMG has enough firepower to finish most of the missions by itself. The rest of the team is there for support, mostly.
  3. The game uses somewhat non-standard approach: here RMC means 'action', and I am very used to RMC being 'cancel'. But besides that it's quite OK. Sure beats the old XCOM problem of shooting your own people instead of selecting them. It would happen to me even after months of playing - that was really a bummer! At least in AM it is possible to cancel all wrong actions before unpausing. Sure usefull when you throw that incendiary granade in the middle of your team instead of moving a guy.
  4. Nowakus

    Can't Go Further.

    All bases in biomass that I have seen were alien bases. So they are no different than the normal alien base missions, as you start on the UFO/base and have to reach the enterance. With 1.3 patch captured bases in the biomass are by default set to repulsors (if you have the tech)
  5. I was in a very similar situation - ~40 bases, whole Africa covered by the Biomass, and no single mission to get a sample. Then I was getting desperate, as the aliens planted 3 more nodes that started to eat my bases, and the growth wave from Africa started to approach my center in Europe. However, it is true that the more biomass there is, the more chances of intercepting a UFO above it and getting a mission. In fact, it is better to get your planes shot down, as "save the pilot" mission is much easier than "collect a UFO". Also, when I got the sample of biomass, it was revealed to me that I already had a biomass node for research, so I could quickly go to repulsors and protect Europe.
  6. Well, I am playing v1.3, and the stat increases are not fixed like in your table. Which stats are increased is constant, but they get from 0 to 0.75 increase, and I have no idea how this is determined.
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