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Narog

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  1. You get to level up 14 times in a row. None of my soldiers have less than super-heroic in their main skill.
  2. Using this method you can get an überteam very early in the game so don't do it if you want to play fair against the alien invaders. It's very simple really: 1. Go on a mission with some Chrysalises (the more the merrier). 2. Do not shoot the Chrysalises, instead avoid them and kill every other mutant in the area (so you don't get surprised during the leveling process ). 3. When the area is cleared except for the Chrysalises, lure them to one area of the map. 4. Rush all your men EXCEPT ONE right up to the Chrysalises and watch them get paralyzed (this generates XP like nothing else). Oh yeah, don't forget to turn off the auto-pause for critical hits. 5. Go have dinner, watch a movie or do something useful for as long as you want. The Chrysalises will go on forever shooting those XP-generating rays. 6. Kill the Chrysalises using the soldier you didn't send in to get paralyzed (if you had sent in all soldiers in the beginning they would all have been paralyzed forever...). 7. End the mission and start the leveling up. Using this method I got over 159000 XP on one mission (6 soldiers, 2 Chrysalises, left it for two hours). My worst soldier was level 4 before the mission. Afterwards he was lvl 18.
  3. I applied the 1.2 patch on a clean install of UFO:AM. I don't have any errors according to scandisk. Besides, I didn't have this problem in 1.1, only in 1.2. It seems as if some new bugs were created when the old ones were fixed.
  4. No, you misunderstood me. By "reverting back to their original kits" I mean the loadouts that the two soldiers had after the tutorial mission. One had a shotgun, some shells and a medpack while the other had an UZI, some clips and grenades. Those are the kits that they revert back to when coming back to base, regardless of what weapons I had equipped them with in the squad screen before sending them off in the chopper.
  5. I tested these scenarios: saving exclusively on: - existing savegames - new savegames - quicksave - no savegame The bug occured in all scenarios. I started all tests from a global map save with the chopper already on its way to the mission. This is what happens: During the mission all is well but once the chopper returns to base both soldiers get their kits reverted to the original state. BTW, the kit is normal (ie the one I specified before leaving the base and used during the mission) during the flight back to base but changes once the chopper has landed.
  6. I'm currently very early in my 1.2 game and only have the two first soldiers. Now to the problem: Whenever I've completed a tactical mission my second soldier (the guy with the UZI you get in the tutorial) gets his kit reverted back to the original one (UZI+ammo+grenades). It might happen for the first soldier (Malcolm) as well but since I have him carrying the shotgun anyway it doesn't show (and I don't have the patience to go through a tactical mission just test this.. ).
  7. Yes, but it is a feature that I feel is a bug. Hence the "feature-bug" in the topic.
  8. So far I have only two things to bicker about in 1.2, and they are related to when you accept a mission. 1. As soon as you click the button the squad screen pops up. Totally unnecessary in my opinion. Everyone keeps their squad fully equipped at all times so this is only irritating. 2. As soon as you leave the irritatingly-popped-up squad screen the game decides that the time doesn't need to be paused anymore. This means that if you had the fastest speed selected before the pause your chopper might be half way to the destination before you have time to react.
  9. What do the coloured outlines of the regions on the global map mean? I've seen red, yellow and orange I think but don't know the difference between them.
  10. No, the crysalis is that big blob that shoots paralyzing rays. The rays don't cause any damage at all but the soldiers still get awarded XP for being hit.
  11. Isn't it easier to just leave your lowest-ranking soldier in front of a Crysalis for an hour or two? I've gotten over 8000 xp on one mission by using that 'tactic'.
  12. I tried deleting all saves except for the latest one like you said, and it seems to have solved the time/date problem, but the problem with the list that doesn't sort itself properly is still there I'm afraid. It doesn't matter much anymore though. I've learned to cope with just a few save games now so remembering the last one is easier than when I had 15.
  13. ! just got the message about the satellite photos of the biomass. I don't know if that's more or less than 50%. Anyway, the problem happens even if I have just a few save spots.
  14. Now the save games are becoming even more bugged. All of a sudden they all have the exact same date and time regardless of when you save them. Am I the only one with these problems?
  15. Yeah, there's a bunch of files named strat_00000000.vfs strat_00000001.vfs strat_00000002.vfs etc. I've no idea what they do though.. I've tried removing them to see if it helped but it didn't solve anything.
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