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Nameless

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  1. eya bloodchill, i did read your mail, but sloppy and busy as i am i forgot to answer :s sorry about that ive had some busy hols and even busier start of the year, i have yet to really indulge in the tools because it seems a need a fresh install cuz they didnt work on my first attempt. anyway, the next two weeks will be way busy (school, exams) for me and i dont think il be of much use to any project in that time, so when im free again il post here and il prolly have toyed around with the tools. so gl, and till then -leon
  2. you got my name kinda wrong, nameless is just my surname, my first name is "almighty ruler of the universe and addicted eater of chocolate raisins and ben n jerry's ice cream" but people usually just call me aroftuaaeocrabnjic
  3. if there ever is need for maps that arent created by the game's random map generator and therefore need for a mapper to create maps with the soon to arrive tools, il be glad to help. i enjoy making well balanced maps with strategic positions etc, ive got experience making mapmods for starcraft and ive got experience using quake army knife (quark) due to making half-life maps and prefabs.
  4. soweet! mucho kudos to you! keep it up! -leon
  5. so you mean it combines your (several) mods into one new vsf file? it checks all the files and when two mods do use the same file it combines those files if they edit only different lines in that one file? (offcourse mods editing the exact same line couldnt work) sounds like a brilliant piece of programming if its what i understand it to be =)
  6. well actually its exactly what martin said =P well anyway, it would be smartest to give each mod their own vsf file with their respective names. the only problem would be when the different vsf files try to edit the same file, such as two weapon mods trying to work at the same time. how will the prog know which one to take? it (naturally) only recognizes entire files, so if two weapon or whatnot mods have been made accesing similar files than the two mod makers would need to contact eachother and create a special combo mod but still, this is a piece of good thinking from altar, yes?
  7. immortal? not really, how many missions with aliens with only 1 kindof weapon did you encounter? the healing would be very minimal, and would be compensated by very low resistances for other damage types. plasma absorbing armor would be great but theres ALWAYS some of those twats with laser pistols ready to fry your ass off. and maybe the healing armor is so heavy you cant really run very fast when one of those comes along, and he kills you. i do see your point though, and a tweak in AI to make more diverse alien armament would be the only real solution. but you can acheive alot with some good balancing
  8. cant wait! gr8 to see you guys working together and getting along!. maybe we could ask ALTAR for a direct reference to the mods on their support page?
  9. Nameless

    Sound Enhancement

    cheers to you mate! GREAT sound pack, MUCH better than what i had cooking ^^ im thrilled to hear about every gun getting unique sounds! i noticed it while replacing sound files too, theres like 1 sound for nearly all handguns, its pathetic! keep up the good work, my next beer is to you m8, cheers!
  10. Nameless

    Redoing Sounds

    well gurkoz is doing the weapon mod now, as he is in a better position to do so and theres no need for 2 weapon mods ^^ sigget: new characters and sounds shouldnt be too hard, we would just need to create a unique accent/nationality to the char and voila, new sounds. try finding or producing good speach files though
  11. Blian: good ideas! seems aralez and you work on the same frequency ^^ black: sorry m8 but i dont think thats possible it would take TOO much programming on a too difficult level
  12. i have some weird glitches too. the color boxes around my men and their colored routes sometimes distort and create weird colored lines that flash vertically untill i move the screen, and then it may happen again. i am using the new NVIDIA drivers, so that may be the problem specs: amd 2200+ @ 170x11.5 (tbred-a) 2x256 mb samsung pc2700 cl2.5 Epox 8rda+ rev 1.1 geforce 3 ti200 64mb
  13. the old grey mission is easy! just get 7 guys with sniper rifles on the job ^^
  14. actually it works great on any creature, one hit one kill. 7500 damage is lethal even with 90% resistance
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