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Cpl. Facehugger

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  1. Is it XP and Vista compatible? I might buy it just so I know I'll never be without X-Commie goodness again.
  2. Hmm. Have you tried just downloading the apoc music files and plugging them into a media player? Then playing that in the background while slaughtering the alien scum? I mean, it sounds like a lack of mouse is a bit more serious than a lack of music.
  3. I'm afraid I haven't encountered that problem. But then, I use dosbox to emulate a dos environment rather than going with VM. I've found dosbox works great for apoc, so maybe you might want to give it a try.
  4. Not really. I pay attention to these things. I was just asking about X-Com in particular since, as I said, the only official X-Com book I'm familiar with is the novelization of the first game.
  5. X-Com books, Zombie? Do you mean the strategy guides, or are there multiple novels? I'm only familiar with the one novelization of the first game, but I'm always interested in learning more X-Com lore.
  6. Look up Mok's voices patch. Found here on this very site, if I recall. This replaces the new (windows) version sounds with the old DOS version ones. Also, ignore Knan. UFO: Enemy Unknown is a silly name. X-Com is much more awesome.
  7. Nope. I just posted on the Bethesda forums to protest FO3's Oblivionization.
  8. Does this copy of Aftershock include Starforce like the retail copy did?
  9. In principle, I agree, however in practice I found myself using Apoc's RT mode because I felt it gave me a sizable tactical advantage. Therein lies the problem -Balance. Something that's perfectly balanced in RT mode can all too easily become a terrible imbalance in turnbased mode, or vice-versa. Yes, however, conversely, being a free project, man-hours are spread over a much greater period of time. They don't have a half-dozen codemonkeys working nine to five to get the game out within a reasonable period of time. Adding RT mode, along with all of the balance issues that entails, only exacerbates this problem. I'd rather they focus on just one combat system (preferably pure TB) and only think about doing other combat systems when they've got version 1 out the door. I don't quite understand what you mean here. How can an RT engine play in TB mode? The closest I can think of is Fallout: Tactics, but that system was about as far from X-Com as you can get, and, to be honest, I think it would fail utterly in maintaining the 'feel' of X-Com unless there was a 'classic' option available for actual TB combat. Also, I don't quite understand what the 'perks' of a RT engine would be if limiting the game to TB combat. Why would an engine have to be realtime in order to have multiple tasks going at once? UFO: ET is purely TB but it lets you move multiple men at once as I recall. Why? I don't understand why this has to be the case with a TB engine.
  10. Is the Steam version different from the DVD version or Sprocket version in any meaningful way? I've had a very good experience with Steam in the past, but I'd like to know if the mods are compatible. I especially enjoyed ShadoWarrior's rebalance mod for AS, and I'd be sad if the AL equivelent didn't work on the Steam version.
  11. Take it with a grain of salt, but over on the Official FO3 forums, the Devs admitted that they have a hidden thread with all sorts of sick, mature stuff that they want to work into the game. In fact, conversing with the Devs, I've found them to be decent people who seem to care about Fallout. Time will tell, however, if this is truth or in fact a clever ruse.
  12. Yeah, it's a low price... but more exposure for X-Com is always a good thing. Really? Excellent.
  13. Damnnation. I didn't actually look at the date. I assumed that since it was in this new subforum, it was a recent topic! By the Emperor I will purge fifty additional aliens for this heresy!
  14. Good. Frightening in this game is a colloquialism for 'Frighteningly powerful.' Basically, what I can't conquer, I can buy.
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