Jump to content

Claw

Members
  • Posts

    8
  • Joined

  • Last visited

Claw's Achievements

Squaddie

Squaddie (1/5)

0

Reputation

  1. Why not?? Your fighters act actually absolutely like missiles.. Matter only in replacing resources... And leaving fighters too...
  2. What about dynamical geoscape?? I mean only in current limits - just dynamical or user-specified base locations and borders.. Is it possible ? And second.. I thik it`s not bad idea to make multibase sectors possible (or base with multiple functions).. In such way we can create bases like in X-com for example 40% military,40% science and 20% technical capacity.. Or 5in1 base.. 2 military,2 science and 1 technical.. ETS. SUMMARY: Less bases&more functions&dynamical borders..
  3. Claw

    Power Armour Mod

    Cool... Maybe we can enforce game to read (and apply) more parameters from armour config through game.exe hex editing ??.. To change other attributes.. ?? And , maybe , u`ll make not power armour , but some EkzoSkeleton armor (wellknown ultimate wepon in combat against alien invansion - "loader" from "Aliens 2") - with less armour but more firepower.. P.s. IMHO running is bad idea...
  4. In fact i don`t like UFO:A healing at all.. If you add this type of armor you need fix AI to let aliens atack your man with another type of weapon when current type not effective.. Minimal healing&resistance will make such kind of armour useless.. for combat.. U can use soldier in such armour , against group of aliens with weapos what can just heal him it as a shield for all group.. I never see such things in games.. It smells like cheeting for me .. sorry I dont like it.. I`ll better prefer 90% resistance ..
  5. In original game - NO. Create mod - YES : BUT : No appropriate animation now.. It`s easy to create weapon, what looks in inventory like Colt 1911 x2 and acts in appropriate way.. But without animation it not so good like it sounds..
  6. I think it`s BAD idea to make healing armour.. It will make GREAT hole in balance - immortal fighters can appear.. I think better make 100% resistances for several kinds of dmg for some armour.. And, on forums.ag.ru was proposal to make armour of top levels same as Power Armour from fallout - it shoud increase streight, capacity, decrease dexterety , shooting, observation, stelth ets. skills .. I think it`s a good way to make balance wider ..
  7. Strategic 1) Multiple choppers . Maybe we can use some code from interseption to handle with choppers in same way.. Maybe we shoud create another base type - for teams&choppers only..?? 2) Base management . I think it`s possible now to make spesial bases from standart blocks . We can even use external editor . Or try to use standart eqip screen with new items - bases and it`s blocks to eqip . Maybe we can create "base inventory" in such way to handle with weapons and teams.. Tactical 1) Multiple teams of course. 2) Adding internal UFO level to crash site level to allow free alien traffic between it.. 3) Adding active z-axis to level - most simple way - adding flying armour.. But quite a big problem here - pathfinding 3D.. P.s. sorry for my enGLIsH :bored:
  8. Thanks for unpacker.. Excelent toy.. I can enjoy all this files now.. And edit it.. Terrific!!! :alien2: UFO Aftermath Autopsy - Research started .... But.. Its sometimes hard to understand it without viewing in-game results.. So.. Only theory for a while...
×
  • Create New...