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Kermel

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  1. Hi! Last Christmas I got this game and I thought I would share my opinions here, as it is, after all, a turn based tactical game, and unfortunately it doesn't seem to be selling well. Ok, this is not a new X-COM or Jagged Alliance. I'll begin with the cons: Cons:
  2. Just finished 5.2 on normal difficulty, at last ! Some random crashes had been slowing me down. Well, just in time to begin a new begin with RB Final, in hard mode this time ! Just one question : in the event that you added the Glosary Entries for all the new equipment into a RB Final Extended Edition would the savegames be compatible with this RB Final or not ? Thank you very much and congratulations !
  3. The Conventional Armor must show up right from the start. If it doesn't, then the RB mod isn't working. At least in 5.2 and under, I will try 5.6 when I'm finished with 5.2 (I'm going to do the Retribution mission, so it won't take long ).
  4. I just came up with an idea. Maybe you could remove the smoke area effect left by the silenced browning by making the smoke effect transparent and then adding another effect to the smoke grenade with the smoke visual.
  5. Well, I just tried shooting my own men with the Collapsible Rail Gun. They were all level 10 or beyond, so they would have Hit Points over Very Good, a couple of them being Heroic. Well, the only one who lasted more that one second was the guy wearing berseker armor (he stood there for around two seconds). Combat armor and psicover men fell instantly, while those wearing bio armor or enhaced combat armor stood for around three quarters of second, more or less (well, I didn't actually chrono it ). So, definitely, there is a lack of reaction time.
  6. Oh, I wasn't taking about the new weapons, but the existing deployable heavy weapons, like the railgun. Mmmm, I'm going to shoot my men with one of them, to see how the last. It should be fun Another thing, about psi power. You know, you can always use the Psi Cover armor, which makes you quite invulnerable to psi power. Maybe people should start having their nuker and BFGunner wear them. BTW, some days ago I was defending a base and was about to nuke the lifters when some reticulant went out of a corner and psi-controlled me. I "only" lost three men, but it was fun (of course it was all my fault, I should have cleared the area before placing my nuker in position). More casualties followed, actually all of them, so I was thankful not to be playing in Ironman-mode :)
  7. "Basta" and "Hasta la vista" are spanish : Basta =
  8. Long range doesn't beat anything. Even in a clear open field you can always lay a curtain of smoke grenades and charge : nothing can counter that and the sniper will fall effortlessly. On the other hand I do feel that some of the heavy weapons are too powerful. They take the aliens down in fractions of a second. If they were used against our soldiers, we wouldn't be able to react fast enough, even with the best tactics. I don't know, maybe those weapons should be softened a bit (for both humans and aliens). Also, aliens should have balanced sets of weaponry : it just isn't right to find a whole team of reticulants with missile launchers : there should be one heavy weapon and one sniper for every 5 or 6 of them.
  9. Maybe the sniperhandgun is sooo powerful that you're left paralyzed for 5 seconds after firing the weapon, shocked and emotioned. ;)
  10. Mmm, why don't you unpack everything and then search for the files ? Search for : listofammo.txt for example. It has to be somewhere.
  11. The text files are in /tactical/configs/game. Are you sure you are opening the mod .vfs file ? BTW I feel ashamed that we are posting in this topic, this posts don't belong here (100% my fault, I started the thread).
  12. Ok, I made a stupid mistake when posting the exporting command, just type : ufovfs.exe a -w 55_mod.vfs tactical\configs\game that will do it, you don't even need to copy the file to you gaming folder.
  13. You first need to unpack the .vfs file. It's like a .zip file that contains all the information. Get the Official Modding Tools to do it.
  14. About handguns not having enough range... yes, it's true, but then compare the damage per second caused in burst mode : - AK-47 : 462 - Glock : 1.080 ;)
  15. Mmm, do what you want about the laser pistol, but beware of Reticulants ! ;) You'll find the laser pistol in listofweapons.txt searching for the string lazp.
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